It's a small thing, but I don't think it would be arbitrary to ask that dice-rolling be made into a simple game.
I have one idea: every die you get can be rolled two or three times (before it perma-rolls to one). So, if you get something less than six, you can ponder whether it's worth another roll. (For instance, let's say my first study insert's a four. I can decide whether that's what I want, or whether I want to try for something else. If I roll, I have a chance for something better. If I don't get a good roll second time around, that's my own fault, and that's OK. It's not merely fate.)
Another variant might be: I can roll the die in my inventory as many times as I like - until it lands on a "one". (So an example roll might be: 2, 3, 3, 5, 2, 1. Another might be 2, 3, 4, 3, 5. Or you could, theoretically, roll a round like this: 2, 5, 4, 6. And so on.)
The chance to get a six at the risk of getting a one would make playing with dice much more interesting, I think.
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GenghisKhan44
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Minor idea: make dice-rolling more interesting.
"...the dungeon and shackles are already at my threshold to show me here and now my eternal disgrace. Only you can work the miracle to make life possible for a soul so imperiled by doubt, O Atoner for all, exalted beyond saying." - St. Gregory of Narek, Book of Lamentations, Prayer 1.
You are much loved! Love in return!
You are much loved! Love in return!
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jorb
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Re: Minor idea: make dice-rolling more interesting.
I think the die should work just like an actual die, much like it does. If anything it could be fun if it once under a blue moon landed on random, ominous, nonsense.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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DeadlyPencil
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Re: Minor idea: make dice-rolling more interesting.
you should increase the exp for die. they are pretty bad even if you roll a good number.
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Kaios
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Re: Minor idea: make dice-rolling more interesting.
and then we can pimp our rides by combining two of those ominous rolls with feathers and string creating "fuzzy dice"jorb wrote:I think the die should work just like an actual die, much like it does. If anything it could be fun if it once under a blue moon landed on random, ominous, nonsense.
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GenghisKhan44
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Re: Minor idea: make dice-rolling more interesting.
Come on, Jorb. You know what I mean. When it goes into the study?jorb wrote:I think the die should work just like an actual die, much like it does. If anything it could be fun if it once under a blue moon landed on random, ominous, nonsense.
"...the dungeon and shackles are already at my threshold to show me here and now my eternal disgrace. Only you can work the miracle to make life possible for a soul so imperiled by doubt, O Atoner for all, exalted beyond saying." - St. Gregory of Narek, Book of Lamentations, Prayer 1.
You are much loved! Love in return!
You are much loved! Love in return!
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Thedrah
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Re: Minor idea: make dice-rolling more interesting.
i suggest the dice be increased to 2 dice, not just 1 die, so we get snake eyes and such
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Turtlesir
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Re: Minor idea: make dice-rolling more interesting.
add a tiny chance for a good curio called "the 7th timeline" or "the edge" or something.
https://youtu.be/CxstwoTwP3I
https://youtu.be/CxstwoTwP3I