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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Toolbelt for subscribers
I want to add a toolbelt, and I don't want to monetize it, but it is difficult to implement because of reasons.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Toolbelt for subscribers
'We don't do things because they are easy, we do them because they are hard.'jorb wrote:I want to add a toolbelt, and I don't want to monetize it, but it is difficult to implement because of reasons.
Must have heard that somewhere...
Im confident that Loftar, who single handed pulled off the coding for this game, is able to make some extra slots appear in the equipment window when you equip such a belt, and have them vanish (and the stuff in them drop) when you take it off - and then add logic to the code that checks for tool equipped so that, in case it won't find a tool but an empty hand, checks the belt slots of it is there...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Ysh
- Posts: 5953
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Re: Toolbelt for subscribers
My guessing is that the equipment window is not well suited for having dynamical slots with current systems.Granger wrote:'We don't do things because they are easy, we do them because they are hard.'jorb wrote:I want to add a toolbelt, and I don't want to monetize it, but it is difficult to implement because of reasons.
Must have heard that somewhere...
Im confident that Loftar, who single handed pulled off the coding for this game, is able to make some extra slots appear in the equipment window when you equip such a belt, and have them vanish (and the stuff in them drop) when you take it off - and then add logic to the code that checks for tool equipped so that, in case it won't find a tool but an empty hand, checks the belt slots of it is there...
It is rarely a question for what is possible, but rather for what is worth the cost in time to make it happen.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Toolbelt for subscribers
Most likely it's theoretically as easy as you say, but doing it the easy way would create code that is hard to maintain and/or is likely to cause bugs. Assuming it's a technical reason.Granger wrote:'We don't do things because they are easy, we do them because they are hard.'jorb wrote:I want to add a toolbelt, and I don't want to monetize it, but it is difficult to implement because of reasons.
Must have heard that somewhere...
Im confident that Loftar, who single handed pulled off the coding for this game, is able to make some extra slots appear in the equipment window when you equip such a belt, and have them vanish (and the stuff in them drop) when you take it off - and then add logic to the code that checks for tool equipped so that, in case it won't find a tool but an empty hand, checks the belt slots of it is there...
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CorwinOfAmber
- Posts: 175
- Joined: Sun Jul 14, 2013 8:36 am
Re: Toolbelt for subscribers
Well as a suggestion as an idea to not make it easy, make it out of hardened leather and a bar(or a few nuggets) of metal. It'll need good sturdy leather to take the weight and the metal for a solid buckle and the loop/hooks for tools/key ring. Making the metal change the look of the buckle, now you're on to making all these other things use the material for colors would also be super cool! I imagine there would be very few gold buckles but somebody would do it I bet given the chance. Though I'm not saying you have to do this. OH LAWD PLZ DU DIZ!jorb wrote:I want to add a toolbelt, and I don't want to monetize it, but it is difficult to implement because of reasons.
Loftar wrote:
Right, I realized that the other day but apparently forgot it as quickly again. Thanks!
Uephorias wrote:
And the game isn't dead, just on life support indefinitely
Right, I realized that the other day but apparently forgot it as quickly again. Thanks!
Uephorias wrote:
And the game isn't dead, just on life support indefinitely