Nidbane Success Stories

Forum for discussing in game politics, village relations and matters of justice.
NeoBasilisk
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Re: Nidbane Success Stories

Post by NeoBasilisk »

DDDsDD999 wrote:
NeoBasilisk wrote:What are the actual effects of quality on the nidbane's strength? I know that the altars and fetters have qualities, and the type of scent also has an effect (murder is strongest), but what does this actually mean? How do all of these factors translate into actual stats?
Quality of items softcap the nidbane's final stats.
So let me see if I understand this properly. Suppose a person with 100 UA and 80 MC and 70 agility kills someone and leaves a murder scent.
The scent gives stats a x1.2 multiplier, which puts the nidbane's top potential stats at 120 UA and 96 MC (do they even have MC?) and 84 agility.
Suppose a Q50 altar is constructed and a nidbane is summoned with a Q50 shackle.
It sounds like you are saying that the nidbane's final stats are 85 UA and 67 agility.

This sounds almost impossible for a nidbane to be any real threat to a player with decent stats.
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Onep
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Re: Nidbane Success Stories

Post by Onep »

NeoBasilisk wrote: So let me see if I understand this properly. Suppose a person with 100 UA and 80 MC and 70 agility kills someone and leaves a murder scent.
The scent gives stats a x1.2 multiplier, which puts the nidbane's top potential stats at 120 UA and 96 MC (do they even have MC?) and 84 agility.
Suppose a Q50 altar is constructed and a nidbane is summoned with a Q50 shackle.
It sounds like you are saying that the nidbane's final stats are 85 UA and 67 agility.

This sounds almost impossible for a nidbane to be any real threat to a player with decent stats.
You are correct in your summation.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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Glorthan
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Joined: Tue Jun 11, 2013 4:33 pm

Re: Nidbane Success Stories

Post by Glorthan »

NeoBasilisk wrote:So let me see if I understand this properly. Suppose a person with 100 UA and 80 MC and 70 agility kills someone and leaves a murder scent.
The scent gives stats a x1.2 multiplier, which puts the nidbane's top potential stats at 120 UA and 96 MC (do they even have MC?) and 84 agility.
Suppose a Q50 altar is constructed and a nidbane is summoned with a Q50 shackle.
It sounds like you are saying that the nidbane's final stats are 85 UA and 67 agility.

This sounds almost impossible for a nidbane to be any real threat to a player with decent stats.
It uses the highest of mc and ua.

You have to keep in mind that they ignore armour, and attack all colours. If shield up and parry weren't so op, it'd be a lot harder to beat multiple murder nidbanes in a row, as you'd probably lose some hp on each one.
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jordancoles
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Re: Nidbane Success Stories

Post by jordancoles »

It also considers marksmanship if it's your highest out of ua mc and mm
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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jordancoles
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Re: Nidbane Success Stories

Post by jordancoles »


Image

Get the bad bad man!
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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pedorlee
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Re: Nidbane Success Stories

Post by pedorlee »

jordancoles wrote:
Image

Get the bad bad man!
Something tells me these pics doesnt match in op title.
Gl anyways
Glorthan
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Re: Nidbane Success Stories

Post by Glorthan »

jordancoles wrote:It also considers marksmanship if it's your highest out of ua mc and mm
That's retarded given that arrows can't hit nidbanes rofl, so archer characters are unable to fight nidbanes at all. Fix pls jorb.
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Granger
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Joined: Mon Mar 22, 2010 2:00 pm

Re: Nidbane Success Stories

Post by Granger »

Also, to actually make sense as retaliation for after you died, please remove the quality aspect of the materials.

In before the whining: I know that developed villages don't have that much of a problem with this, but for it to work for hermits they should not be capped or there won't be a deterrent for slaughtering everyone without winged helmet and sword that moves...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
Ukhata
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Joined: Wed Jan 29, 2014 9:20 am

Re: Nidbane Success Stories

Post by Ukhata »

Glorthan wrote:
jordancoles wrote:It also considers marksmanship if it's your highest out of ua mc and mm
That's retarded given that arrows can't hit nidbanes rofl, so archer characters are unable to fight nidbanes at all. Fix pls jorb.
or just dont commit crimes if you arent willing to pay for it :P
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jordancoles
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Location: British Columbia, Canada

Re: Nidbane Success Stories

Post by jordancoles »

jordancoles wrote:
Image

Get the bad bad man!
LOL GSO

Image
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
Image Image Image

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