Village Claiming Ressource Nodes

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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mietzi94
Posts: 246
Joined: Wed Sep 14, 2011 7:24 pm

Re: Village Claiming Ressource Nodes

Post by mietzi94 »

LadyV wrote:I suggested it before why not just have civilization affect special nodes. structures, walls, farming...within a certain range not only lowers spawn rate but quality of items. This makes it so natural wonders must be left free in order to produce and produce well.
Didnt See that :o but nice idea :)
Not life, but good life, is to be chiefly valued.
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stya
Posts: 1037
Joined: Wed May 21, 2014 3:13 pm

Re: Village Claiming Ressource Nodes

Post by stya »

mietzi94 wrote:
LadyV wrote:I suggested it before why not just have civilization affect special nodes. structures, walls, farming...within a certain range not only lowers spawn rate but quality of items. This makes it so natural wonders must be left free in order to produce and produce well.
Didnt See that :o but nice idea :)
Nice idea but can be abused to grief... always see the downside :)
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