-
Lothaudus
- Posts: 641
- Joined: Fri Oct 23, 2009 12:32 pm
- Location: Adelaide, Australia
Make shallows 2 tiles wide
In the next map reset, make shallows at least 2 tiles wide so we don't get told "You need swimming to cross deep water!!!" everytime you try and get out of a boat.
Barry Fletcher Norwin
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
-
Nanothnir
- Posts: 315
- Joined: Wed Jan 20, 2010 3:38 am
Re: Make shallows 2 tiles wide
Please do something like this. OR let us build something like a pier. Something that we can pull up against and don't have to shift the boat around 100 times just to find that sweet spot needed to get out...Lothaudus wrote:In the next map reset, make shallows at least 2 tiles wide so we don't get told "You need swimming to cross deep water!!!" everytime you try and get out of a boat.
[Politics] The word was derived by the joining of two others, Poli - A Latin word meaning Many. And Tics - Annoying Bloodsucking Parasites...
-
fedorstrel
- Posts: 79
- Joined: Fri Jan 22, 2010 5:16 am
Re: Make shallows 2 tiles wide
This can be solved more easily. Hearthling must leave boat from its nose.
BTW you don't need to shift a boat 100 times but click it 100 times
BTW you don't need to shift a boat 100 times but click it 100 times
-
g1real
- Posts: 881
- Joined: Sun Aug 09, 2009 10:30 am
- Location: You are now breathing manually.
Re: Make shallows 2 tiles wide
The stepping out part of the boat is a random location around it anyhow...
loftar: The inner chaos of the Jorbian mind is hard to conceal. 
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?