Animals get stucked everywhere. Just before i did this capture the boar got stuck in a fox, then in a bush. He wont move till i do.
The pic shows 2 much lel
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shubla
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Re: Animal pathfinding broken
Or then not enough?pedorlee wrote: The pic shows 2 much lel

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pedorlee
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Re: Animal pathfinding broken
The pic doesnt really matter. If anybody test he will notice it.shubla wrote:Or then not enough?pedorlee wrote: The pic shows 2 much lel
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lachlaan
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Re: Animal pathfinding broken
The horse messes them up a lot. Much like how shallow water used to not count as walkable terrain a few months back. I guess the algorithm doesn't take every possible obstacle into consideration. If only I had faith that jorb and loftar would add legit ways to hunt, I could compile a list of whatever ways there are to cheese things early game, that I've used. And smacking stuff with a sword and craptons of armor really should be just one of more options.
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jorb
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Re: Animal pathfinding broken
Are you on horseback when this happens?
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pedorlee
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Re: Animal pathfinding broken
Yes. Here it is the original pic.jorb wrote:Are you on horseback when this happens?

Also if you are walking and use a crossroad you will teleport while the leashed animal will start heading you and it will get stuck in any object on his way. If you come back to get him he will be there, waiting for you to act. Something similar to the horse problem. I mean, he will move towards you and the leash wont broke. Havent tested this last thing lately.
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jorb
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Re: Animal pathfinding broken
Suspecting that pathfinding problem is due to inexact object coordinates. Will be fixed when floating point coordinates are introduced.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose