Combat is really boring right now, and there's potential to stalemate in a fight very easily.
If you are not running with zigzag and steal thunder you are very unlikely to break the defense of someone who is actively putting up their maneuvers, and parry/shield up makes this very easy to do.
You can turtle up and defend forever if you really want to.
At the moment there is a small set of abilities which can be used to actually break defenses in a 1v1 scenario.
https://youtu.be/NWzMrCXB3TU
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jordancoles
- Posts: 14168
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- Location: British Columbia, Canada
The State of Combat
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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blank
- Posts: 880
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Re: The State of Combat
my opinion, agility wins fights.
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DDDsDD999
- Posts: 5766
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Re: The State of Combat
The whole combat system is flawed and should be reworked from the ground up.





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CSPAN
- Posts: 885
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Re: The State of Combat
but later in the world when a lot of people are capped, then what?blank wrote:my opinion, agility wins fights.
LS of Twin Lakes BIG TRUCKS
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jordancoles
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Re: The State of Combat
It definitely helps, but in this video my opponent had much more agility and UA than I didblank wrote:my opinion, agility wins fights.
Once you have decent armor to block UA moves you can just turtle up like this
There is only a few ways to actually break someone's defense and the build itself is pretty impractical for normal everyday use
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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MrBunzy
- Posts: 363
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Re: The State of Combat
1v1s almost never happen in game though, and balancing combat around them is a terrible idea. Also, as you said, it's totally possible to make a 1v1 deck using zigzag or steal thunder, so why does it need to be changed? I don't particularly care about how boring a silly 1v1 spar is.jordancoles wrote: 1v1s
(once and futue king btw)
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Cayur
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jordancoles
- Posts: 14168
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Re: The State of Combat
I enjoyed legacy combat but I would change a few things
The first thing would be that signposts no longer have a collision box, and you cannot build into a signpost if someone/something is within the space that it is occupying.
The signpost dropping meta was beyond shit.
Evil eye should have 4 instead of 2 ip to make it less spammable and combat intensity should start at 5 instead of 0
The first thing would be that signposts no longer have a collision box, and you cannot build into a signpost if someone/something is within the space that it is occupying.
The signpost dropping meta was beyond shit.
Evil eye should have 4 instead of 2 ip to make it less spammable and combat intensity should start at 5 instead of 0
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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loftar
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Re: The State of Combat
We're quite open to revamping combat from the ground if necessary, but this is a retarded opinion. You'd have to have pretty tinted glasses to actually think legacy combat was "good". Let's try to find the way forward, not backward, plox.Cayur wrote:bring back legacy combat
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
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Re: The State of Combat
We have a 3d world, it might be fun to have more skill-based combat in terms of direction and positioningloftar wrote:We're quite open to revamping combat from the ground if necessary, but this is a retarded opinion. You'd have to have pretty tinted glasses to actually think legacy combat was "good". Let's try to find the way forward, not backward, plox.Cayur wrote:bring back legacy combat
I hated Salem for a lot of reasons, but landing thrusts made combat very satisfying for me
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

