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tweinst
- Posts: 43
- Joined: Mon Mar 26, 2012 12:44 am
Re: Stuck in my own pallisade >.>
I'm really curious why you even needed a palisade, since you trust random strangers enough to leave your master key lying around. Maybe you didn't mean to, and you stashed it in a container by mistake?
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Ysh
- Posts: 5953
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Re: Stuck in my own pallisade >.>
You have not finish this story:Patchouli_Knowledge wrote:There is the beginning of world 3 where griefers were walling in other people's gate with their own walls. Many of them were not aware you are suppose to seal your cornerposts and people were ridiculing them for that. Then comes in griefers walling their gates anyways with two palisade cornerposts and people ridiculing them for not claiming outside their home. Then comes in griefers getting vandalism and doing it anyways.
This is now completion.jorb wrote:You can no longer build walls on the claims of others -- without permission -- not even as a crime. We couldn't think of a single interesting interaction that results from being able to perform this particular act of vandalism, so out it goes.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Patchouli_Knowledge
- Posts: 2248
- Joined: Mon Jun 20, 2011 1:57 am
Re: Stuck in my own pallisade >.>
Unfortunate, "Happily ever after" is a fable in this game.

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
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Ysh
- Posts: 5953
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- Location: Chatting some friends on forum
Re: Stuck in my own pallisade >.>
It can be a fable in the game, but this is only one of the coin sides. The other bears the image of a man, the players of the game. What the game will not give we can make or we can take. This can be the happy ending performed from our own powers. There can be no victory with no struggle. There will be no pleasure except though pain. Do not remove the hope from your heart in this moment!Patchouli_Knowledge wrote:Unfortunate, "Happily ever after" is a fable in this game.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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longfeather
- Posts: 293
- Joined: Wed Jan 19, 2011 8:15 pm
Re: Stuck in my own pallisade >.>
Put it on an alt that does nothing but hold master keys.GenghisKhan44 wrote:Well, presuming you're still around (which I doubt, seeing's you haven't replied lately), might I suggest at least keeping your master key in your personal inventory at all times? That's what I do.WinterN wrote:Help. I was building my pallisade, and didn't finish all of it around my base. When I was logged off, someone came in and stole my key, I guess. Today I finished it's construction and I went to get out, but my key wasn't there anymore. All three gates are locked and I can't break them. I'm stuck inside like an idiot, without a mean of getting resources.
Let this be a lesson: nothing is safe in this world. The best protection you can get is to either place it on yourself, or on an alt if you're ambitious.
Don't worry, though. It's only a game. You can start again. Everyone does. Isn't that right, battle-scarred, alt-using veterans?
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bitza
- Posts: 1462
- Joined: Wed Dec 30, 2009 2:07 pm
Re: Stuck in my own pallisade >.>
gates still use keys? devs haven't come up with any better system?
smh
smh
Karede wrote: It takes a special kind of autism to play this game
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Ysh
- Posts: 5953
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Re: Stuck in my own pallisade >.>
You may begin this with suggestion of a better system.bitza wrote:gates still use keys? devs haven't come up with any better system?
smh
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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bitza
- Posts: 1462
- Joined: Wed Dec 30, 2009 2:07 pm
Re: Stuck in my own pallisade >.>
a couple years ago i made an effortpost about this, i guess it's lost now but the meat of it was, keys should be "abstracted" and the claim owner or lawspeaker should be able to set permissions of who can open any gates on their claim.
Karede wrote: It takes a special kind of autism to play this game
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Ysh
- Posts: 5953
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Re: Stuck in my own pallisade >.>
This can be a system with identical function of the current, but without the fear of thievery from the physical key mismanagement. It is basically just about if the development team is thinking that these keys can be without drawback risks. Clearly I think that no players can be objecting unless they like to steal the keys.bitza wrote:a couple years ago i made an effortpost about this, i guess it's lost now but the meat of it was, keys should be "abstracted" and the claim owner or lawspeaker should be able to set permissions of who can open any gates on their claim.
But given this has not been something happening, I think maybe the devs are liking the keys with the drawback.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Stuck in my own pallisade >.>
We considered permissions but arrived at the conclusion that it was too ugly in terms of management, conflicts with overlapping claims, and whatnot. Who can set permissions on a gate, for example? Using what list of persons? &c&c.Ysh wrote:But given this has not been something happening, I think maybe the devs are liking the keys with the drawback.
Permissions imply a lot more ugliness than people imagine.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose