Cypress and plane tree.
Thanks, Ferinex. Hope to keep it up.
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Mammoth
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
leanne69
- Posts: 302
- Joined: Wed Nov 30, 2011 12:40 am
-
synaris
- Posts: 1255
- Joined: Sun Jul 06, 2014 12:58 am
Re: Game Development: Mammoth
i can confirm mammoths can spawn on brown plains. i havnt seen any on green grasslands. if someone would bother posting the exact names of all the terrains, i could tell you which one.
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
-
Turtlesir
- Posts: 813
- Joined: Fri Aug 28, 2015 3:55 pm
- Location: five levels under the sea
Re: Game Development: Mammoth
viewtopic.php?f=42&t=43711synaris wrote:i can confirm mammoths can spawn on brown plains. i havnt seen any on green grasslands. if someone would bother posting the exact names of all the terrains, i could tell you which one.
-
Itanu
- Posts: 182
- Joined: Sat Jun 08, 2013 10:17 pm
Re: Game Development: Mammoth
Personally I think mammoths are too weak. Their health seems about right, but their damage/ua doesn't seem strong enough. If you think about it, there is basically no way a single person in real life could EVER reliably kill a mammoth in single combat. Maybe if they were batshit insane and like jumped on its head and stuck a spear down its neck or something. But being able to just stand there and tank attacks? A five ton behemoth shouldn't just bounce off your armor. I think they should be buffed so that there is no way that one person could hold their ground against it, and fighting should require a large, coordinated group, like so:


-
Glorthan
- Posts: 1099
- Joined: Tue Jun 11, 2013 4:33 pm
Re: Game Development: Mammoth
If animals had armour pierce % like ants do, it'd probably be enough. Hunting with decent armour is super easy with a horse to run the animals down, even with low stats.Itanu wrote:Personally I think mammoths are too weak. Their health seems about right, but their damage/ua doesn't seem strong enough. If you think about it, there is basically no way a single person in real life could EVER reliably kill a mammoth in single combat. Maybe if they were batshit insane and like jumped on its head and stuck a spear down its neck or something. But being able to just stand there and tank attacks? A five ton behemoth shouldn't just bounce off your armor. I think they should be buffed so that there is no way that one person could hold their ground against it, and fighting should require a large, coordinated group.
-
synaris
- Posts: 1255
- Joined: Sun Jul 06, 2014 12:58 am
Re: Game Development: Mammoth
its dryflat .Turtlesir wrote:viewtopic.php?f=42&t=43711synaris wrote:i can confirm mammoths can spawn on brown plains. i havnt seen any on green grasslands. if someone would bother posting the exact names of all the terrains, i could tell you which one.
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
-
Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Mammoth
The problem with animals that can reliably defeat a single player is that they will reliably defeat members of a group one at a time.
-
Zeler
- Posts: 1484
- Joined: Thu Apr 14, 2011 2:09 pm
Re: Game Development: Mammoth
fix combat plsPotjeh wrote:The problem with animals that can reliably defeat a single player is that they will reliably defeat members of a group one at a time.
-
lachlaan
- Posts: 488
- Joined: Sat Apr 06, 2013 9:32 pm
Re: Game Development: Mammoth
Separate hunting from pvp. Some other mmo games I've played have seen fit to separate pve and pvp gear and skillsets because balancing one usually murders the other. The hunting minigame should be reasonably hard, but doable with skill more than armor and defense spamming. Perhaps give animals turn speeds, limit attacks to cone areas that make sense for each attack. Make people need to dodge or flank. Make attacks be negated by more reasons defenses. A weak boring / blunt attsck would need a shield. A clawing/slicing attack metal armor. A mammoth boring would need you to dodge or be shattered for a month if alive at all. But such a system would require optimizations to actually make such combat (or pvp for that matter) viable.