After recent events on Tartarus and the subsequent release of the Titans I've been thinking about its purpose.
As I see it, Character creation Screen should only be used to create new characters or accesing to Valhalla.
Its main purpose is giving birth of a new heartling and be able to reunite with friends or villagers.
As it is now its also a weapon of siege in a imperfect system, and it doesnt make any sense.
Having purposes or possible actions different than this its only a way for people to bypass intended mechanics. I've never seen in any game players making different uses than this one for that single layout of the game, and as we've seen here its a gate for abuses and unlogical ways of playing.
Shouldnt this be remodeled?¿
Is that offensive way of using it intended?¿
What is the purpose of that phase of the game?
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banok
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Re: Thoughts about the Char creation screen
No idea what you are saying or suggesting.
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pedorlee
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Re: Thoughts about the Char creation screen
My fault, sorry.
The thing is, what is the original intention behind the character creation layout?
When you start playing this game, the first thing you do is creating a character. Right? In every game you play with a character creation layout or screen there is one purpose behind it: - Creating a character.
In this game there is 3.
-Creating a character. Thats logic.
-Entering Valhalla. New stuff, cool.
-Inheriting from your last char. And here it comes the problem.
Inheriting is meant to get part of your stats back and get back to where your house, village or properties are. This is set by a heartfire or a charterstone.
My question is:
Do you think Devs added this last purpose for agresive or offensive ways of playing¿?
What is the purpose of it?¿
Because if the reason to add this is just going back where you were and getting some of the lp and skills you lost, why do some people use it as a raid method?
If this is modified, mechanic abusers, in case it isnt intended, will loose a weapon and a unintended use of this function.
Is it better now?
The thing is, what is the original intention behind the character creation layout?
When you start playing this game, the first thing you do is creating a character. Right? In every game you play with a character creation layout or screen there is one purpose behind it: - Creating a character.
In this game there is 3.
-Creating a character. Thats logic.
-Entering Valhalla. New stuff, cool.
-Inheriting from your last char. And here it comes the problem.
Inheriting is meant to get part of your stats back and get back to where your house, village or properties are. This is set by a heartfire or a charterstone.
My question is:
Do you think Devs added this last purpose for agresive or offensive ways of playing¿?
What is the purpose of it?¿
Because if the reason to add this is just going back where you were and getting some of the lp and skills you lost, why do some people use it as a raid method?
If this is modified, mechanic abusers, in case it isnt intended, will loose a weapon and a unintended use of this function.
Is it better now?
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Glorthan
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Re: Thoughts about the Char creation screen
Inheriting and charterstones are not linked as you seem to imply. You can start a brand new character at a charterstone or wilderness beacon (same system).
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pedorlee
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Re: Thoughts about the Char creation screen
Of course they are linked in the same moment you can spawn on them. And thanks for the addition. Wilderness beacon.Glorthan wrote:Inheriting and charterstones are not linked as you seem to imply. You can start a brand new character at a charterstone or wilderness beacon (same system).
The question is the same. Are those things intended for an offensive or agressive way or just for spawning somewhere?
Where do the sandbox start?
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sxasaaa
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Re: Thoughts about the Char creation screen
lol
EVERY BAN MAKES ME STRONGER

Show this to 10 friends or the rake will get you.
viewtopic.php?f=40&t=43766
NaoWhut wrote:In all honesty i suicided to dole
on purpose.
NaoWhut wrote:THE WEAK WILL ALWAYS BE AT THE MERCY OF THE STRONG XD

Show this to 10 friends or the rake will get you.
viewtopic.php?f=40&t=43766
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pedorlee
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Re: Thoughts about the Char creation screen
I wasnt expectingless from you.sxasaaa wrote:HODOR
I can see the patern of your recruit system.
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Ysh
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Re: Thoughts about the Char creation screen
I think the spawn acting is not an action that can be of aggression per se. It will be what a man does after the spawning that can harm the fellows. This is why the spawning is done by invite only.pedorlee wrote:Are those things intended for an offensive or agressive way or just for spawning somewhere?
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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pedorlee
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Re: Thoughts about the Char creation screen
By invite or knowing the spawn code?
Its unnecessary and dangerous. Spawning should be only be by invite from the ls then.
The actual system its a gate for Tartarus kind of strategies.
If devs change the system this wont be able to happen.
Its unnecessary and dangerous. Spawning should be only be by invite from the ls then.
The actual system its a gate for Tartarus kind of strategies.
If devs change the system this wont be able to happen.
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Ysh
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Re: Thoughts about the Char creation screen
Do you not set the spawning code to what you want? And it can be changed I am thinking. It is impossible for guessing if the code is not set except during the spawning, changes for each spawning, and is a random list of letters numbers, as a password. This is only by invitation if you are taking previous caution. They can have an unknown window of several minutes to brute force. This is not feasible to happening.pedorlee wrote:By invite or knowing the spawn code?
Its unnecessary and dangerous. Spawning should be only be by invite from the ls then.
The actual system its a gate for Tartarus kind of strategies.
If devs change the system this wont be able to happen.
I do not know how these systems work now as I have only used legacy hearth spawning and wilderness beacon. Maybe my assumptions are not good.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.