mounts

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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sami1337
Posts: 1125
Joined: Tue May 26, 2009 1:52 pm

Re: mounts

Post by sami1337 »

Potjeh wrote:Why would anyone want to ride a cow? Now, making a big wagon and using cows to pull it is another story.

Back to topic, mounted archery is going to kick ass. I pity the foo that goes full melee.
Because i want to swing my axe while riding a cow, and because i want to pull a cart at walk speed on grass. Or can we already..Dunno never tried. :lol:
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Talvara
Posts: 77
Joined: Sun Jun 07, 2009 8:15 pm
Location: The Netherlands

Re: mounts

Post by Talvara »

I will insist on us being able to make a big iron plow so we can use cows to plow our fields

hell! I'd even suggest that the current plowed fields would disapear after 1 or more times harvested from. just so the plowing cows are usefull!
moonshield
Posts: 113
Joined: Fri May 29, 2009 2:55 pm

Re: mounts

Post by moonshield »

Would be nice if mounted players have actual momentum (guess this will be rather hard though) which adds to damage (Mount&Blade style :)).
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theTrav
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Joined: Fri May 29, 2009 11:25 pm

Re: mounts

Post by theTrav »

Talvara wrote:I will insist on us being able to make a big iron plow so we can use cows to plow our fields
hell! I'd even suggest that the current plowed fields would disapear after 1 or more times harvested from. just so the plowing cows are usefull!
That's a pretty neat idea
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JTG
Posts: 339
Joined: Fri Jun 12, 2009 4:11 am

Re: mounts

Post by JTG »

The cows are fine. They don't need any bonuses, its more like a show of wealth or skill. Just like the clothes.
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Blaze
Posts: 1072
Joined: Sun May 31, 2009 3:59 am
Location: Hearth

Re: mounts

Post by Blaze »

At this point I'd be happy if mounts could move at "run" speed without starving :p.

Maybe you can make a "covered wagon" which can only move by tethering X animals to it. You'll still have to move slowly because the animals will follow you, but it'll be able to hold a lot more.
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