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ravenguard19
- Posts: 1300
- Joined: Thu Jan 13, 2011 7:49 pm
Re: List of things not implemented from HnH 1?
I was referring to w5/6 , back when you couldn't summon block with alts. And there was more bigger fights than now, i couldn't see one with more than 6 people in both, present and past, hafen world. Drinking, running, maybe it was like that but sometimes it was straight fighting.

Because we can and we will.... die!
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: List of things not implemented from HnH 1?
I made atleast a few threads and atleast 20 posts about that..jorb wrote:And how was it before?
What made combat fun before where now it isn't?
Was siege more of a thing before than it is now?
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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dzielny_wojownik
- Posts: 703
- Joined: Thu Oct 02, 2014 10:38 am
- Location: Trapped in the autism cage with William
Re: List of things not implemented from HnH 1?
i liked that you could still have a chance in fights where you were outnumbered and ganks were not too OP as it is now,
i liked that tactical thinking in fights was a thing now it's just whoever gets his horse koed is dead
i liked that archers couldn't 1shot you
i liked that you could all the moves without random bullshit and plan out move tactics, now it is just running around with 5deck cards and spamming moves and hoping your agility is better than your enemies agility
you dont stand a chance against a group with horses which makes ganks OP
horse combat is bad , it made the combat shittier, agility is op
i liked that tactical thinking in fights was a thing now it's just whoever gets his horse koed is dead
i liked that archers couldn't 1shot you
i liked that you could all the moves without random bullshit and plan out move tactics, now it is just running around with 5deck cards and spamming moves and hoping your agility is better than your enemies agility
you dont stand a chance against a group with horses which makes ganks OP
horse combat is bad , it made the combat shittier, agility is op
There was a wise soviet conscript that was surrounded by the enemy on the battle of Stalingrad. A mortar shot teared his pants apart causing a big hole in his pants right on his right butt cheek. He felt a glorious cold ass breeze of wind on his butt cheek, like it would be sent by stalin himself, he said - hide your butts
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ravenguard19
- Posts: 1300
- Joined: Thu Jan 13, 2011 7:49 pm
Re: List of things not implemented from HnH 1?
#JustHorseGanks #YOLO #StingStingSting #Nv4get2Stingdzielny_wojownik wrote:i liked that you could still have a chance in fights where you were outnumbered and ganks were not too OP as it is now,
i liked that tactical thinking in fights was a thing now it's just whoever gets his horse koed is dead
i liked that archers couldn't 1shot you
i liked that you could all the moves without random bullshit and plan out move tactics, now it is just running around with 5deck cards and spamming moves and hoping your agility is better than your enemies agility
you dont stand a chance against a group with horses which makes ganks OP
horse combat is bad , it made the combat shittier, agility is op

Because we can and we will.... die!
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: List of things not implemented from HnH 1?
Make it unable to aggro someone while on horse, leave them for fast travel, they just are too op in combat. Fix bows damage, they're too op if bow made with 8 strings and 2 boughs can 1 hit KO someone with full STEEL armor. Fix boat combat. Fix fucking defence formulas.
10 ua STEAL THUNDERs someone with 100 meele for 40% defence
100 meele STINGS someone with 100 meele for 60% defence
thats not normal lol
Make moves stay in the same order that can be chosen in combat school. Getting different order each time you aggro someone is also really bad.
10 ua STEAL THUNDERs someone with 100 meele for 40% defence
100 meele STINGS someone with 100 meele for 60% defence
thats not normal lol
Make moves stay in the same order that can be chosen in combat school. Getting different order each time you aggro someone is also really bad.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: List of things not implemented from HnH 1?
>One-hit knockouts
>Fun combat
Pick one
Literally all your complaints stem from the fact that a player can be so easily killed as soon as their defenses get put down yet you don't have a problem with that for some reason. What if armor gave more protection but had less wear so for example after a few clean hits it breaks and you can finish the person off?
ya ya I know you guys hate chasing those poor newbies forever though and think you should be able to catch and kill them and destroy months of work in an instant but I don't agree.
>Fun combat
Pick one
Literally all your complaints stem from the fact that a player can be so easily killed as soon as their defenses get put down yet you don't have a problem with that for some reason. What if armor gave more protection but had less wear so for example after a few clean hits it breaks and you can finish the person off?
ya ya I know you guys hate chasing those poor newbies forever though and think you should be able to catch and kill them and destroy months of work in an instant but I don't agree.
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Teleskop
- Posts: 2910
- Joined: Sat Jul 10, 2010 9:55 am
- Location: Little Teleskop
Re: List of things not implemented from HnH 1?
legacy combat = 100 guys running around in same clothes dodging red squares on a map lel
Teleskop
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: List of things not implemented from HnH 1?
Bonfire removed.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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GenghisKhan44
- Posts: 969
- Joined: Sat Feb 18, 2012 4:56 pm
Re: List of things not implemented from HnH 1?
Will we ever be able to put waggons and carts on rafts, sah?
"...the dungeon and shackles are already at my threshold to show me here and now my eternal disgrace. Only you can work the miracle to make life possible for a soul so imperiled by doubt, O Atoner for all, exalted beyond saying." - St. Gregory of Narek, Book of Lamentations, Prayer 1.
You are much loved! Love in return!
You are much loved! Love in return!
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vatas
- Posts: 5252
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: List of things not implemented from HnH 1?
Did you combine two raft sections?GenghisKhan44 wrote:Will we ever be able to put waggons and carts on rafts, sah?
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)