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synaris
- Posts: 1255
- Joined: Sun Jul 06, 2014 12:58 am
Re: Game Development: Burning Harmonica
fuck yes bonfires. can we build them inside buildings? i want one in our longhall.
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
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DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: Game Development: Burning Harmonica
OMG you did it, yes!jorb wrote: We've been developing, and here's what's new.
Enjoy!
- Re-implemented Bonfires from Legacy. Eat and feast together and get a hunger bonus based on the tables near the fire, the charisma of the participants, and the charisma of the person lighting the Bonfire.
- Added variable materials to: Knarr, Wagon, Rocking Chair, and Loom. Metal now required for wagon, mostly for color larping purposes. Also added possibility to put a sketch image on the Knarr's sail.
- Added Harmonica
- Fixed a bug by which snow stockpiles would melt when unloaded.
- Snow now melts in 12h at sealevel, rather than five minutes. Snowmen now melt in ~3.5 RL days at sealevel, rather than five minutes.
- Wells can now be built anywhere above ground, irrespective of the water table, but their material cost instead depends on the height of the water table. Dowsing rod functionality more questionable than ever, I guess, but it is not like you were using them anyway. Changed the ground water distribution a bit.
- You may now put out cauldrons.
Thank you, thank you, thank you
I feel so contemplated by this update. You two are the real deal indeed
Last edited by DaniAngione on Thu Mar 31, 2016 12:42 am, edited 2 times in total.
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Burning Harmonica
Fucking lol

*Screenshot from a skype chat

*Screenshot from a skype chat
Last edited by jordancoles on Thu Mar 31, 2016 12:42 am, edited 1 time in total.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Thedrah
- Posts: 943
- Joined: Fri Apr 08, 2011 2:20 am
- Location: behind you
Re: Game Development: Burning Harmonica
26 rope for a well middle of my base haha
looks like stones and rope scale
great update
looks like stones and rope scale
great update
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themommawolf
- Posts: 157
- Joined: Sat Jun 13, 2015 2:52 am
Re: Game Development: Burning Harmonica
Wells can now be built anywhere above ground, irrespective of the water table, but their material cost instead depends on the height of the water table. Dowsing rod functionality more questionable than ever, I guess, but it is not like you were using them anyway. Changed the ground water distribution a bit.
thank you thank you
I dug a hole to friggin china and water was still too deep
thank you thank you
I dug a hole to friggin china and water was still too deep
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Eemerald
- Posts: 2780
- Joined: Mon Jan 10, 2011 5:58 pm
Re: Game Development: Burning Harmonica
feasting and bonfires <3
I feel we need to set up a community feast now:)
I feel we need to set up a community feast now:)

A (bad) Haiku
I heart Emerald
She hates villagers with lives
Leads with iron fist
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shadowchris
- Posts: 973
- Joined: Thu Aug 12, 2010 2:25 am
- Location: Maze's Basement
Re: Game Development: Burning Harmonica
LOLAnimals should only give one combat discovery during their lifetime.
W8 HLTU W9 Tartarus,Alfheimer,Niflheim W10 RiP, Dis
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themommawolf
- Posts: 157
- Joined: Sat Jun 13, 2015 2:52 am
Re: Game Development: Burning Harmonica
looks like a imma need a lotta rope (40)
Last edited by themommawolf on Thu Mar 31, 2016 12:45 am, edited 1 time in total.
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Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Game Development: Burning Harmonica
I think my miner can be happy for this to be true.bmjclark wrote:I assume they won't attack people with bat capes on?sabinati wrote:could you elaborate?Bats should no longer attack batmen.
I'm glad you devs can give us some changes regularly as you work on the larger thing, even if these changes will be minor.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
Re: Game Development: Burning Harmonica
NOOOOOOOOOOOOOOOOjorb wrote:[*] Bushes should now be destroyed if scattered to tiles they can't be on, fixing this.
Had so many hopes for cave plants.
Should we expect some security for knarrs any time soon? I'm still wary about building something that big and which will definitely disappear overnight.jorb wrote:Knarr
Venator