TRAPS?

Thoughts on the further development of Haven & Hearth? Feel free to opine!
ctopolon3
Posts: 488
Joined: Mon Nov 23, 2015 10:22 am

TRAPS?

Post by ctopolon3 »

what u think about make some traps mechanic? after u done drinks, pvp & siege ofc.
User avatar
shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: TRAPS?

Post by shubla »

ctopolon3 wrote: after u done drinks, pvp & siege ofc.
That will be a long long time.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
TeckXKnight
Posts: 8274
Joined: Tue Jul 13, 2010 2:31 am
Location: How Do I?

Re: TRAPS?

Post by TeckXKnight »

ctopolon3 wrote:what u think about make some traps mechanic? after u done drinks, pvp & siege ofc.
You'll need to elaborate a bit more on the idea than this. Traps have been brought up before, a lot, without much consideration for how they'd work or what they'd do. Just saying 'traps' is about as meaningful as just saying 'remove bots'.

For example, if you can set permissions in your kinlist for who is immune to your traps, it'd become absolutely necessary to fill your base and every tile in the surrounding grid with traps. There's no penalty for not and it prevents intruders, spies, and attackers.

What if traps were an object you filled into your claim and anyone who trespassed had a chance to set it off based on a number of variables such as claim size?

For hunting, what do traps mean? Does it just make the already ridiculously easy hunting system into an entirely passive one where you walk a bear through four traps and then have a kill? Do they just snare animals temporarily, preventing fleeing?

Are they just sort of a passive construct? Do you set a trap on an unclaimed tile on wild terrain and an animal spawns caught in it after X time? Essentially just another form of farming?

What do traps do? Damage? Slow debuffs? Immobilization? Something else?
User avatar
pedorlee
Posts: 1321
Joined: Sat Feb 04, 2012 10:36 pm

Re: TRAPS?

Post by pedorlee »

ctopolon3 wrote:what u think about make some traps mechanic? after u done drinks, pvp & siege ofc.
You should do a strawpoll for this, but probably the heartlands will be at your side.
Times are changing.
Heartlands against heteropatriarchy!



¦]
User avatar
basuranephilim
Posts: 164
Joined: Sat Feb 27, 2016 1:07 pm
Location: Netherlands

Re: TRAPS?

Post by basuranephilim »

ctopolon3 wrote:what u think about make some traps mechanic? after u done drinks, pvp & siege ofc.
Suggested about half a month ago.
Search function is your friend.

viewtopic.php?f=48&t=47785&p=622844&hilit=trap#p622844
Whitehill village recruiter
"Let me be cruel, not unnatural,
I will speak daggers to thee,
But use none."

Return to “Critique & Ideas”