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smileyguy4you
- Posts: 378
- Joined: Sun Sep 05, 2010 6:00 pm
Re: Nerf bats, too broken
bats dont need a nerf at all, they are easy, keep def up and have some agil and unarmed and turn on sprint so you can kill em b4 they run too much ez

Last edited by smileyguy4you on Fri Apr 01, 2016 12:15 am, edited 1 time in total.
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basuranephilim
- Posts: 164
- Joined: Sat Feb 27, 2016 1:07 pm
- Location: Netherlands
Re: Nerf bats, too broken
Not going to claim they are broken.
But the picture sums up perfectly what is annoying to deal with.
The boatload of small wounds that you need to treat independently.
Which is always a hassle (unless ancient root), but early game kinda resource intensive as well.
But the picture sums up perfectly what is annoying to deal with.
The boatload of small wounds that you need to treat independently.
Which is always a hassle (unless ancient root), but early game kinda resource intensive as well.
Whitehill village recruiter
"Let me be cruel, not unnatural,
I will speak daggers to thee,
But use none."
"Let me be cruel, not unnatural,
I will speak daggers to thee,
But use none."
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smileyguy4you
- Posts: 378
- Joined: Sun Sep 05, 2010 6:00 pm
Re: Nerf bats, too broken
i would argue dont fight bats then till your not getting wounds from them all the time, kill a couple and make a bat capebasuranephilim wrote:Not going to claim they are broken.
But the picture sums up perfectly what is annoying to deal with.
The boatload of small wounds that you need to treat independently.
Which is always a hassle (unless ancient root), but early game kinda resource intensive as well.
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basuranephilim
- Posts: 164
- Joined: Sat Feb 27, 2016 1:07 pm
- Location: Netherlands
Re: Nerf bats, too broken
Get something that is (partially) redundant by the time you can get it.smileyguy4you wrote:
i would argue dont fight bats then till your not getting wounds from them all the time, kill a couple and make a bat cape
If you're forced to go cave mining, at the beginning, you don't always have a choice in that matter.
I'm not saying you're wrong, but there's a few circumstances that will make you have to fight them before you're really ready to not get damaged by them at all.
Just a bit of devil's advocacy.
Whitehill village recruiter
"Let me be cruel, not unnatural,
I will speak daggers to thee,
But use none."
"Let me be cruel, not unnatural,
I will speak daggers to thee,
But use none."
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smileyguy4you
- Posts: 378
- Joined: Sun Sep 05, 2010 6:00 pm
Re: Nerf bats, too broken
yea, i hear ya on the redundant thing, but just gotta kill 4 bats, which should not yield a ton of wounds and then your safe from bats till your ready to fight embasuranephilim wrote:Get something that is (partially) redundant by the time you can get it.smileyguy4you wrote:
i would argue dont fight bats then till your not getting wounds from them all the time, kill a couple and make a bat cape
If you're forced to go cave mining, at the beginning, you don't always have a choice in that matter.
I'm not saying you're wrong, but there's a few circumstances that will make you have to fight them before you're really ready to not get damaged by them at all.
Just a bit of devil's advocacy.
pre batman protection i think the argument to nerf the wounds a bit woulda been more understandable, im still healing wounds from bats that i got early on in the world while building a base underground, but now having that cape saves you from most of that, minus the initial 4 you gotta kill.
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ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
Re: Nerf bats, too broken
Bats are an infinite source of hide, meat, and bones. Sometimes as high as q60. Suggesting that they should also not harm you too much seems extremely unbalanced in my opinion.
Venator
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blank
- Posts: 880
- Joined: Sun Jan 23, 2011 3:53 am
Re: Nerf bats, too broken
agreed, get around 25 uaAmanda44 wrote:Wear a bat cape, problem solved. Though I guess if you can't kill them then you won't have a bat cape, lol, keep hf outside until you can, or build a log cabin in your cave and put your hf in there, they are pretty easy to kill ... unless they all gang up on you. I don't think they need to be nerfed.
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linkfanpc
- Posts: 2415
- Joined: Wed Aug 05, 2015 7:07 pm
Re: Nerf bats, too broken
Thats what i have.They still shouldn't give so many Deep Cuts.blank wrote:agreed, get around 25 uaAmanda44 wrote:Wear a bat cape, problem solved. Though I guess if you can't kill them then you won't have a bat cape, lol, keep hf outside until you can, or build a log cabin in your cave and put your hf in there, they are pretty easy to kill ... unless they all gang up on you. I don't think they need to be nerfed.
I play at 2 fps, meaning it is basically impossible to do anything, let alone hunt, dry and tan hides for armor.
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synaris
- Posts: 1255
- Joined: Sun Jul 06, 2014 12:58 am
Re: Nerf bats, too broken
dear god someone has a worse computer than ME? i have to tell everyone!linkfanpc wrote:Thats what i have.They still shouldn't give so many Deep Cuts.blank wrote:agreed, get around 25 uaAmanda44 wrote:Wear a bat cape, problem solved. Though I guess if you can't kill them then you won't have a bat cape, lol, keep hf outside until you can, or build a log cabin in your cave and put your hf in there, they are pretty easy to kill ... unless they all gang up on you. I don't think they need to be nerfed.
I play at 2 fps, meaning it is basically impossible to do anything, let alone hunt, dry and tan hides for armor.
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.