Update Scythe

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Update Scythe

Post by Granger »

Ysh wrote:
Redkat wrote:i'd rather not have it capping the harvest. Please dont make it more difficult to keep up with the factions.
I think even the faction will use the sickle for highest quality crops.
Yes, in case you want maximum possible quality.

I though about the cap being a soft one (but only lowering in case q of sycthe is lower than product), so for stuff like harvesting swill the result will still be high enough to not cap the animals.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Cajoes
Posts: 682
Joined: Sat Jul 11, 2009 2:04 am

Re: Update Scythe

Post by Cajoes »

I too would love a sickle tool.

... +1 if it works with chop and sting.
sytae432
Posts: 32
Joined: Fri Mar 18, 2011 8:53 am

Re: Update Scythe

Post by sytae432 »

I don't know if it should be counter balanced, or if it should be capped.

But I do like the idea of faster harvesting.

Thats a +1 from me :)
~Daisy~
W9 resident of Víðarrheim Abbey
User avatar
Sebthegrand
Posts: 133
Joined: Fri Nov 29, 2013 9:08 pm

Re: Update Scythe

Post by Sebthegrand »

bumpage! do it!
Thedrah
Posts: 943
Joined: Fri Apr 08, 2011 2:20 am
Location: behind you

Re: Update Scythe

Post by Thedrah »

would be cool if this sickle would also help foraging
  ▲
▲ ▲
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Update Scythe

Post by Granger »

Thedrah wrote:would be cool if this sickle would also help foraging
When foraging you can continue your journey as soon as the item arrived in your inventory, no need to wait for the animation.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
Thedrah
Posts: 943
Joined: Fri Apr 08, 2011 2:20 am
Location: behind you

Re: Update Scythe

Post by Thedrah »

Granger wrote:
Thedrah wrote:would be cool if this sickle would also help foraging
When foraging you can continue your journey as soon as the item arrived in your inventory, no need to wait for the animation.
i shouldn't post when it's 5am >>

maybe higher quality or possibility to get a second one when foraging certain stuff like chives or www
  ▲
▲ ▲
User avatar
avros008
Posts: 486
Joined: Mon Nov 21, 2011 5:57 am
Location: Türkiye!

Re: Update Scythe

Post by avros008 »

Bump we still need it.
dafels wrote:the midges are not the problem,
you're the problem
User avatar
LadyV
Posts: 3113
Joined: Wed Jan 25, 2012 2:34 am

Re: Update Scythe

Post by LadyV »

Not a fan of the cap as it has no basis. However I can see it harvest the three potential tiles in front of you. ie. directly in front and the diagonals, not three directly in front. It is after all a sweeping tool. I don't mind adding the sickle. It's range however should be one tile.
User avatar
maze
Posts: 2819
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Update Scythe

Post by maze »

A large amount of players who care only about there Q, would only ever need to use a sickle. (plot players, village of 3x3minimaps, hermits).

Large production/mass farming is normally only done for a very few items~ And normally only done by high end or factions (hemp/flax farming).

Production/mass farming is normally preformed on a bot/alt in quick straight farm rows with the farming assist (in all clients). So time would not be a factor on alts/bots. as you can let a alt/bot idle in the background.

Making an upgrade to a "Q capping scythe" would be done very rarely and a very small % of players would do it for the convince.


Steel would kill the Scythe idea since why waste steel until you have large amounts of it? most players cant even handle it steel making.
Scythe tool would be for making banners basically.
Administrator of CoS
game ideas

Return to “Critique & Ideas”