Getting this when I try and use it, the current base client works fine for me most of the time. Only other ones that have had this issue has been custom clients.
java.lang.RuntimeException: haven.BGL$BGLException: haven.GOut$GLOutOfMemoryException: GL Error: 1285 (out of memory)
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:454)
at haven.HavenPanel$6.run(HavenPanel.java:489)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.BGL$BGLException: haven.GOut$GLOutOfMemoryException: GL Error: 1285 (out of memory)
at haven.BufferBGL.run(BufferBGL.java:46)
at haven.HavenPanel.redraw(HavenPanel.java:400)
at haven.HavenPanel$1.display(HavenPanel.java:103)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.GOut$GLOutOfMemoryException: GL Error: 1285 (out of memory)
at haven.GOut.glexcfor(GOut.java:129)
at haven.GOut.checkerr(GOut.java:137)
at haven.BGL$1.run(BGL.java:90)
at haven.BufferBGL.run(BufferBGL.java:44)
... 22 more
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Arcanist
- Posts: 2664
- Joined: Mon Mar 19, 2012 2:01 pm
Re: Client optimizations: Please test
Works fine for me, I get 30fps where I was getting 24 before so that's a small improvement, it still caps out at 60fps though.
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Glorthan
- Posts: 1099
- Joined: Tue Jun 11, 2013 4:33 pm
Re: Client optimizations: Please test
What's your monitor's refresh rate?Arcanist wrote:Works fine for me, I get 30fps where I was getting 24 before so that's a small improvement, it still caps out at 60fps though.
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Arcanist
- Posts: 2664
- Joined: Mon Mar 19, 2012 2:01 pm
Re: Client optimizations: Please test
60hz :pGlorthan wrote:What's your monitor's refresh rate?Arcanist wrote:Works fine for me, I get 30fps where I was getting 24 before so that's a small improvement, it still caps out at 60fps though.
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wolf1000wolf
- Posts: 635
- Joined: Sun Dec 26, 2010 6:10 am
Re: Client optimizations: Please test
Mm, tested with :stats on
Sadly, amber client with low settings still gives better fps outside.
Maybe once custom clients merge this I'll see an improvement?
Sadly, amber client with low settings still gives better fps outside.
Maybe once custom clients merge this I'll see an improvement?
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Glorthan
- Posts: 1099
- Joined: Tue Jun 11, 2013 4:33 pm
Re: Client optimizations: Please test
Working as intended?Arcanist wrote:60hz :pGlorthan wrote:What's your monitor's refresh rate?Arcanist wrote:Works fine for me, I get 30fps where I was getting 24 before so that's a small improvement, it still caps out at 60fps though.
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Client optimizations: Please test
30 FPS inside the village - lowest settings, 15 FPS inside the village - highest settings.
Custom client gives 40 FPS inside the village - lowest settings, 20 FPS inside the village - highest settings.
and I have a really good computer that can run anything.
Custom client gives 40 FPS inside the village - lowest settings, 20 FPS inside the village - highest settings.
and I have a really good computer that can run anything.
Jalpha wrote:I believe in my interpretation of things.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Client optimizations: Please test
With default client 50% CPU Usage, 750 mt RAM Usage and fps around 30 on my fields.
With "optimized" client 50% CPU Usage 1000mt RAM Usage and fps almost stationary 60 on those same fields.
Atleast with not crappy computers this helps a lot as biggest bottlenecks were with big fields etc.
I dont think this helps on potato computers though.
Also did you forget to add source code on github?
Cant find "j8" branch anywhere.
With "optimized" client 50% CPU Usage 1000mt RAM Usage and fps almost stationary 60 on those same fields.
Atleast with not crappy computers this helps a lot as biggest bottlenecks were with big fields etc.
I dont think this helps on potato computers though.
Also did you forget to add source code on github?
Cant find "j8" branch anywhere.

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Baldarich
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Re: Client optimizations: Please test
FINALLY
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iamah
- Posts: 46
- Joined: Thu Apr 18, 2013 11:11 pm
Re: Client optimizations: Please test
i think i gained about 10fps over amber's with crops visible... i'm using an old machine
Last edited by iamah on Fri Apr 08, 2016 1:41 pm, edited 1 time in total.