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sytae432
- Posts: 32
- Joined: Fri Mar 18, 2011 8:53 am
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lonehero
- Posts: 36
- Joined: Fri Aug 28, 2015 11:54 pm
Re: Víðarrheim Abbey
How many members so far?
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Vaku
- Posts: 427
- Joined: Fri Aug 26, 2011 7:03 am
Re: Víðarrheim Abbey
Questions & Answers
There are some individuals have not sworn in to live at the Abbey, but have nonetheless relocated to our immediate domain.
We have grown, 1,600% since March 26th—just 20 days!
It was originally me, but how we've grown!
There was a time we were receiving at least one person a day, and thankfully it was just a trickle. It can be very time consuming to bring in a lot of people. Remember, in groups such as these—infrastructure is key! So, from the onset, myself and others have worked very hard to make what we can, both efficient and future proof!
So to your question, directly: We are 16 people. Another 11 actives live in close vicinity, with whom our population actively barters.
Beyond, there are a handful of other locations, filled with tens of people, in total—with whom we also trade.
Remember those fishing trips? It's a very stable economy thanks to the constant flow of new residents.
In some several hours, we have the relocation of a village planned. We'll be adding 5 more people into the immediate vicinity of Viðarrheim Abbey. We have spent this last week preparing a location to their specifications, just nearby, and we're very happy to receive them as immigrants into the area, as more people means more production, more trade, more goods and services, and certainly, more activity!
Below are some screens we took to kick off the weekend:
Speaking of additional people—
I am personally hesitant to settle a group of this size without some forewarning, although, I've handled more difficult challenges.
Foremost, this refugee situation raises questions: What so greatly threatens a group of this size? Why were they attacked? If they moved, would their assailants follow?
These are just some of the several things that ought to be considered.. Nevertheless, Viðarrheim Abbey does not leave people to the wolves.
If rescue is necessary, we'll aid you—
Especially if you fancy yourself an artist!
Gratitude
Already, our small community have made some very nice contributions which we may begin putting into circulation:
I want to thank MrClothier and Spiritwolf for letting me show of their submissions and talents, and of course, I want to thank the many residents that make this community a fun place to play!

Spiritwolf: Top knarr, bottom shied
iamclothier: Middle knarr
If you're a looking for a village and interested in joining, refer to earlier directions on how to join!
Thanks
We have not hit our milestone of inviting 20 newcomers—officially.lonehero wrote:How many members so far?
There are some individuals have not sworn in to live at the Abbey, but have nonetheless relocated to our immediate domain.
We have grown, 1,600% since March 26th—just 20 days!
It was originally me, but how we've grown!
There was a time we were receiving at least one person a day, and thankfully it was just a trickle. It can be very time consuming to bring in a lot of people. Remember, in groups such as these—infrastructure is key! So, from the onset, myself and others have worked very hard to make what we can, both efficient and future proof!
So to your question, directly: We are 16 people. Another 11 actives live in close vicinity, with whom our population actively barters.
Beyond, there are a handful of other locations, filled with tens of people, in total—with whom we also trade.
Remember those fishing trips? It's a very stable economy thanks to the constant flow of new residents.
In some several hours, we have the relocation of a village planned. We'll be adding 5 more people into the immediate vicinity of Viðarrheim Abbey. We have spent this last week preparing a location to their specifications, just nearby, and we're very happy to receive them as immigrants into the area, as more people means more production, more trade, more goods and services, and certainly, more activity!
Below are some screens we took to kick off the weekend:
I've received this message, and we have responded, to keep communications open.hakkius wrote:Hi,
group of good players here (16 people) looking for a home.
PMd
I am personally hesitant to settle a group of this size without some forewarning, although, I've handled more difficult challenges.
Foremost, this refugee situation raises questions: What so greatly threatens a group of this size? Why were they attacked? If they moved, would their assailants follow?
These are just some of the several things that ought to be considered.. Nevertheless, Viðarrheim Abbey does not leave people to the wolves.
If rescue is necessary, we'll aid you—
Especially if you fancy yourself an artist!
Gratitude
Already, our small community have made some very nice contributions which we may begin putting into circulation:
I want to thank MrClothier and Spiritwolf for letting me show of their submissions and talents, and of course, I want to thank the many residents that make this community a fun place to play!

Spiritwolf: Top knarr, bottom shied
iamclothier: Middle knarr
If you're a looking for a village and interested in joining, refer to earlier directions on how to join!
Thanks
Smell of Arrogance-
GenghisKhan44
- Posts: 969
- Joined: Sat Feb 18, 2012 4:56 pm
Re: Víðarrheim Abbey
I would like more information on how to get to the Abbey, and possibly becoming a yeoman, or at least a neighbour.
I also have a couple questions (well aware that this is, of course, RP and not at all intended to be IRL):
1) What do you mean when you say "abbey"? Is it a religious or mythological group? Do you have any patrons, worship deities, observe rites, follow a Rule? Or is it more like the "Redwall" series - its inhabitants are just here to develop the settlement and the people within, feed their faces at feasts until we explode, make a mythos of their own based on honour and the warrior's code, and generally be good people, never mind why (be it "destiny", or whatever)?
I hope you understand the general gist of the question; I apologise if it's a bit confusing and long-winded.
2) Even if I don't officially join - for whatever reason - I'd like to get me some Abbey swag in-game - a shield, or a flag, or something - because your vision seems pretty cool. How would I do that?
I also have a couple questions (well aware that this is, of course, RP and not at all intended to be IRL):
1) What do you mean when you say "abbey"? Is it a religious or mythological group? Do you have any patrons, worship deities, observe rites, follow a Rule? Or is it more like the "Redwall" series - its inhabitants are just here to develop the settlement and the people within, feed their faces at feasts until we explode, make a mythos of their own based on honour and the warrior's code, and generally be good people, never mind why (be it "destiny", or whatever)?
I hope you understand the general gist of the question; I apologise if it's a bit confusing and long-winded.
2) Even if I don't officially join - for whatever reason - I'd like to get me some Abbey swag in-game - a shield, or a flag, or something - because your vision seems pretty cool. How would I do that?
"...the dungeon and shackles are already at my threshold to show me here and now my eternal disgrace. Only you can work the miracle to make life possible for a soul so imperiled by doubt, O Atoner for all, exalted beyond saying." - St. Gregory of Narek, Book of Lamentations, Prayer 1.
You are much loved! Love in return!
You are much loved! Love in return!
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Vaku
- Posts: 427
- Joined: Fri Aug 26, 2011 7:03 am
Re: Víðarrheim Abbey
Questions & Answers
In this slack group, are Abbey members and locals. In our public chat, you'll be able to arrange trades. gab, or whatever.
In our sub-channel, speak to the village directly, ask for work, teaming up, events, and so on.
You may even speak privately with other members.
Generally, in that message, I'll ask if you'd like to spawn in through a beacon, to travel to us, or for us to pick you up.
Beacon In
In the below image is a member we just beaconed in today—
Pick Up
In a previous image, I've shown the process of relocating an individual from their hermitage: viewtopic.php?f=56&t=48080#p635061
If you choose to travel to us, I hope you could document your travel, and post the experience here!
Becoming a Yeoman
Becoming a Yeoman just comes down to letting me know.
I'll give you a tour of the area. You can determine where you want to settle. I'll give everyone some forewarning, do my best to introduce you to everyone, and leave you to your own devices. I have found that players who do become yeoman, nevertheless, find themselves visiting the Abbey. It builds cart traffic, wagon traffic, boat traffic, and it's a very fun and organic way of playing this game. Some of our yeoman, because we're such a populous location, have taken to even specializing in growing a specific crop, or producing a certain trinket. Be enterprising, and you might even corner a market! This is the result of living densely!
Why the name: Viðarrheim Abbey
In the same way monks would produce this or that, that's the angle I thought would be fun for me to play.
March 1st, I managed to find what I thought to be the perfect location—claimed the land, then began to work it:
26 days later, after consulting with some friends in the area, I sent out this thread to generate some interest, "build a following." Very cenobitic, no?
The traction is here, and while I think any community in its first days are fragile, I think we'll be able to persist, in both a permanent and public way.
As for any patrons, rites, rules, etc.—there are none. Personally, I like see where the narrative takes me. The mythos we adopt, I don't want it to be drawn from popular culture, or built as either parody or parallel—I want it to be organic. The heroes, the rules, the venerated people and ideas—I want those to be us: the players that live, die, and contribute at the Abbey. It'll be fun, I think—and given a go at this again, I probably wouldn't even draw from Norse mythology and name it after Viðarr. I'd probably just give it a toponym.
Part of the dynamic at the Abbey is that you can earn tabards, paintings, shields, battle standards and so on! Through achievements you make at the abbey, you might find yourself with a shield that might afford you a little more respect among your peers, or a painting to show off for all your hard work!
Because of this, I'd love to draw more artists into the community. There's only so much scratching I can do, and still call it a design.
I hope this answers your question! I know it's long-winded!
Becoming either a neighbor or resident is quite easy. Merely send me a message through the forum. Depending on the nature of your request / desire, I'll reply with a standard welcome letter, or an involved answer. It will mostly come down to me wanting to speak with you in a more fluid setting—and because of this, I'll request an email from you, to which I'll send an invitation from our Slack group.GenghisKhan44 wrote:I would like more information on how to get to the Abbey, and possibly becoming a yeoman, or at least a neighbour.
In this slack group, are Abbey members and locals. In our public chat, you'll be able to arrange trades. gab, or whatever.
In our sub-channel, speak to the village directly, ask for work, teaming up, events, and so on.
You may even speak privately with other members.
Generally, in that message, I'll ask if you'd like to spawn in through a beacon, to travel to us, or for us to pick you up.
Beacon In
In the below image is a member we just beaconed in today—
In a previous image, I've shown the process of relocating an individual from their hermitage: viewtopic.php?f=56&t=48080#p635061
If you choose to travel to us, I hope you could document your travel, and post the experience here!
Becoming a Yeoman
Becoming a Yeoman just comes down to letting me know.
I'll give you a tour of the area. You can determine where you want to settle. I'll give everyone some forewarning, do my best to introduce you to everyone, and leave you to your own devices. I have found that players who do become yeoman, nevertheless, find themselves visiting the Abbey. It builds cart traffic, wagon traffic, boat traffic, and it's a very fun and organic way of playing this game. Some of our yeoman, because we're such a populous location, have taken to even specializing in growing a specific crop, or producing a certain trinket. Be enterprising, and you might even corner a market! This is the result of living densely!
Why the name: Viðarrheim Abbey
I called this place an Abbey, because originally, after being removed from New Brodgar, I thought I would live by myself, and specialize in the growth of one crop.GenghisKhan44 wrote:I also have a couple questions (well aware that this is, of course, RP and not at all intended to be IRL):
1) What do you mean when you say "abbey"?
In the same way monks would produce this or that, that's the angle I thought would be fun for me to play.
March 1st, I managed to find what I thought to be the perfect location—claimed the land, then began to work it:
The traction is here, and while I think any community in its first days are fragile, I think we'll be able to persist, in both a permanent and public way.
As for any patrons, rites, rules, etc.—there are none. Personally, I like see where the narrative takes me. The mythos we adopt, I don't want it to be drawn from popular culture, or built as either parody or parallel—I want it to be organic. The heroes, the rules, the venerated people and ideas—I want those to be us: the players that live, die, and contribute at the Abbey. It'll be fun, I think—and given a go at this again, I probably wouldn't even draw from Norse mythology and name it after Viðarr. I'd probably just give it a toponym.
Unfortunately our swag has to be earned ingame!GenghisKhan44 wrote:2) Even if I don't officially join - for whatever reason - I'd like to get me some Abbey swag in-game - a shield, or a flag, or something - because your vision seems pretty cool. How would I do that?
Part of the dynamic at the Abbey is that you can earn tabards, paintings, shields, battle standards and so on! Through achievements you make at the abbey, you might find yourself with a shield that might afford you a little more respect among your peers, or a painting to show off for all your hard work!
Because of this, I'd love to draw more artists into the community. There's only so much scratching I can do, and still call it a design.
I hope this answers your question! I know it's long-winded!
Smell of Arrogance-
WilliamWallace
- Posts: 73
- Joined: Sun Aug 10, 2014 3:24 pm
Re: Víðarrheim Abbey
Nidhogg is one of the best games ever
)
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GenghisKhan44
- Posts: 969
- Joined: Sat Feb 18, 2012 4:56 pm
Re: Víðarrheim Abbey
Wow. You found a spot with ALL THOSE TREES downed? That is a miracle. Even if you didn't, yours is nevertheless a cool story, and it is amazing how things have taken off there. I can go with you on the developing a mythos thing, too. And actually, as it sits, you remind me more of the Essenes in Judaism rather than any Christian variety of monk.* But I would still like to become an anchorite (or, as it were, anchoress) of your abbey. I already have a character - Rowanoak - and a small hermitage. Travelling to you and telling you how it goes sounds like an adventure.
Please, send me a PM.
*Cenobites are monks who live under a Rule of Life, with the governance of an abbot (and even priors, depending on the size of the community). Seeing as your monastic order has neither rule nor abbot, calling it cenobitic would be wrong. I would say you remind me more of the Sarabaites, but y'all don't strike me as detestably Pharisaical in the way you live. But, then, who knows what will develop from this community? I have hope in you guys, that you'll do some good for this crazy world, as New Brodgar does.
BTW, Source: Rule of St. Benedict, Ch 1, as well as Eusebius of Caesaria regarding the Essenes
Please, send me a PM.
*Cenobites are monks who live under a Rule of Life, with the governance of an abbot (and even priors, depending on the size of the community). Seeing as your monastic order has neither rule nor abbot, calling it cenobitic would be wrong. I would say you remind me more of the Sarabaites, but y'all don't strike me as detestably Pharisaical in the way you live. But, then, who knows what will develop from this community? I have hope in you guys, that you'll do some good for this crazy world, as New Brodgar does.
BTW, Source: Rule of St. Benedict, Ch 1, as well as Eusebius of Caesaria regarding the Essenes
"...the dungeon and shackles are already at my threshold to show me here and now my eternal disgrace. Only you can work the miracle to make life possible for a soul so imperiled by doubt, O Atoner for all, exalted beyond saying." - St. Gregory of Narek, Book of Lamentations, Prayer 1.
You are much loved! Love in return!
You are much loved! Love in return!
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Vaku
- Posts: 427
- Joined: Fri Aug 26, 2011 7:03 am
Re: Víðarrheim Abbey
An Eventful Weekend Update
I want to welcome the inhabitants of Freehold into the domain of Viðarrheim Abbey, as well as the refugees from Temmie.
Sometimes, we forget that the hearthlands are really alive, with the hustle of speeding ships, the stamping of leather boots, and fires of industry!
Ch.1 The Freehold Voyage
Ch.2 The Assault on Temmie
Ch.3 The Fires of Compassion & Industry
If you enjoyed this story, and would like to be part of the emergent adventure, don't hesitate to reply to this post, or send me a message that describes your interest in joining!
How to Join
You can,
A. Give me a PM
, or
B. make a reply to this thread.
Your message should describe your interest in joining Víðarrheim Abbey.
I will reply with more precise information on how to join.
Depending on how you want to join—with a new character or an existing one, steps to joining will be different.
Thanks for your interest, and good luck!
I want to welcome the inhabitants of Freehold into the domain of Viðarrheim Abbey, as well as the refugees from Temmie.
Sometimes, we forget that the hearthlands are really alive, with the hustle of speeding ships, the stamping of leather boots, and fires of industry!
Ch.1 The Freehold Voyage
How to Join
You can,
A. Give me a PM
, or B. make a reply to this thread.
Your message should describe your interest in joining Víðarrheim Abbey.
I will reply with more precise information on how to join.
Depending on how you want to join—with a new character or an existing one, steps to joining will be different.
Thanks for your interest, and good luck!
Last edited by Vaku on Tue Apr 19, 2016 1:59 am, edited 1 time in total.
Smell of Arrogance-
hakkius
- Posts: 18
- Joined: Thu Sep 03, 2015 7:02 pm
Re: Víðarrheim Abbey
I have found a great new home at the abbey with a good deal of my old town with me. Better then brodgar!
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cecelia
- Posts: 186
- Joined: Sat Jun 08, 2013 1:21 am
Re: Víðarrheim Abbey
have fun with that, vaku












