i've been thinking about irrigation channels and moats.
i feel like irrigation can make farming more interesting
-irrigated crops can grow faster (beehive like effect).
-channels could be temporary you would need to repair/re-dig the channels to keep the benefits
-other cool stuff can be done with water
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Mafious
- Posts: 276
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terraforming
https://strawpoll.com/xh2d3zr2 if you give a fuck about mining vote on this. Make mining great again! Bring back old supports.
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Ysh
- Posts: 5953
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Re: terraforming
This sounds to make it more tedious. I think maybe water redirected cannot be done for some reason too.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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jorb
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Re: terraforming
Fluid logic over across the entire map won't happen, no.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Ukhata
- Posts: 712
- Joined: Wed Jan 29, 2014 9:20 am
Re: terraforming
i dont think you need fluid logic tbh. maybe a tile building option.jorb wrote:Fluid logic over across the entire map won't happen, no.
like a building that replaces a tile.
digging a tranch by "building" a tile? and creating an irrigation thing? need to be connect to a well?
and pump/well operated to fill?
with a bar of water?
i dunno something like that?