Well right now on a good archer character you can aim down a line and cover the area so if anyone crosses it he will most likely get killed. I think the optimal solution would be so that, when the aim meter reaches it's peak, it stays there for maybe 3 seconds then starts going back down again , so you can't secure an area for instakill to any living soul that passes there.jorb wrote:Oh, sorry, read that wrong.
Why would holding the shot longer decrease accuracy, though? I mean... there is an effect like that in real life, I guess, but, idk if it makes much sense mechanically.
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NOOBY93
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Re: A thought about hunting, arrows and archery in general
Jalpha wrote:I believe in my interpretation of things.
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Ragnar214
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Re: A thought about hunting, arrows and archery in general
NOOBY93 wrote:Well right now on a good archer character you can aim down a line and cover the area so if anyone crosses it he will most likely get killed. I think the optimal solution would be so that, when the aim meter reaches it's peak, it stays there for maybe 3 seconds then starts going back down again , so you can't secure an area for instakill to any living soul that passes there.jorb wrote:Oh, sorry, read that wrong.
Why would holding the shot longer decrease accuracy, though? I mean... there is an effect like that in real life, I guess, but, idk if it makes much sense mechanically.
Ya that's how it would be in real life. Your aim and draw would reach its peak and then go back down again. The Strength Skill and your Marksman would effect the length of time the bow can be drawn for before the meter goes back down. Perception and Marksman would effect your accuracy (and if they make it so your character auto points towards the target, Perception and Marksman would also effect the negation to the moving target penalty to accuracy).