Game Development: Rekt!-ing Ball

Announcements about major changes in Haven & Hearth.
Ryukishen
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Re: Game Development: Rekt!-ing Ball

Post by Ryukishen »

Hmmm...

EDIT: Deleting Temporary Files/Java's Caches to resolve the issue.
Confirmed issue resolved.
Last edited by Ryukishen on Wed Apr 20, 2016 2:15 am, edited 1 time in total.
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loftar
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Re: Game Development: Rekt!-ing Ball

Post by loftar »

Ryukishen wrote:java.lang.IllegalArgumentException: Color parameter outside of expected range: Green
You're using an outdated client that doesn't handle food satiations >100%. Such a client hasn't existed on the website for a week, though.
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jordancoles
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Re: Game Development: Rekt!-ing Ball

Post by jordancoles »

jorb wrote:Just. Update. The. Client.

The entire thread is about the same crashes.
So update the OP with that info you nerd lol
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sabinati
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Re: Game Development: Rekt!-ing Ball

Post by sabinati »

hmm, my client keeps crashing, is anyone else experiencing this?

suck it jorb
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Burinn
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Re: Game Development: Rekt!-ing Ball

Post by Burinn »

My game crashes when I open cabinets. How do I fix this?
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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springyb
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Re: Game Development: Rekt!-ing Ball

Post by springyb »

My game crashes whenever I sneeze what the fuck man
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MagicManICT
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Re: Game Development: Rekt!-ing Ball

Post by MagicManICT »

springyb wrote:My game crashes whenever I sneeze what the fuck man
In your case, you shouldn't sneeze on the hamster powering your computer. You're obviously blowing him off his wheel.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
NeoBasilisk
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Re: Game Development: Rekt!-ing Ball

Post by NeoBasilisk »

Added +2 FEPs. Whenever a +2 FEP triggers, you gain two points of the corresponding stat, rather than one. Rebalanced some foodstuffs with this in mind, see below.
what the fuck does this mean
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Burinn
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Re: Game Development: Rekt!-ing Ball

Post by Burinn »

NeoBasilisk wrote:
Added +2 FEPs. Whenever a +2 FEP triggers, you gain two points of the corresponding stat, rather than one. Rebalanced some foodstuffs with this in mind, see below.
what the fuck does this mean
Whenever a +2 FEP triggers, you gain two points of the corresponding stat, rather than one.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
NeoBasilisk
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Re: Game Development: Rekt!-ing Ball

Post by NeoBasilisk »

Burinn wrote:
NeoBasilisk wrote:
Added +2 FEPs. Whenever a +2 FEP triggers, you gain two points of the corresponding stat, rather than one. Rebalanced some foodstuffs with this in mind, see below.
what the fuck does this mean
Whenever a +2 FEP triggers, you gain two points of the corresponding stat, rather than one.
After re-reading it about 10 times, it finally clicked that he was referring to gaining attribute points and not FEPs.

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