Game Development: Rekt!-ing Ball

Announcements about major changes in Haven & Hearth.
Duane
Posts: 260
Joined: Mon Jun 07, 2010 3:54 am

Re: Game Development: Rekt!-ing Ball

Post by Duane »

trinh wrote: Or simply question:
Why base I spent >60h of gameplay leveling, getting sandstone around, building things - can be ruined in few hours by some sweaty basement dweller?
If you think that anyone who would raid you is a basement dweller for being able to put 12 hours into a siege against you, you need to play something else. It's a day's concerted effort, not a 6-day red-bull I.V. hospital-assisted megaraid.

Alternatively yeah, chances are nobody's ever going to come anywhere near you. Nothing is worth the heat of the entire world. Any hermit that yells 'Assault!' loud enough will get their retribution.
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trinh
Posts: 197
Joined: Sun Feb 26, 2012 11:34 am
Location: Wroclaw [Poland]

Re: Game Development: Rekt!-ing Ball

Post by trinh »

and again we go for sign "your farmville is there ->"

I will sob in silence :p
Never mind, keep going, we will look what will happen in month, two, three.
Duane
Posts: 260
Joined: Mon Jun 07, 2010 3:54 am

Re: Game Development: Rekt!-ing Ball

Post by Duane »

sabinati wrote:
jorb wrote:
  • Re-implemented Wine Rack from Legacy. Fancily store bottles of wine.
btw this would be cool if cork yield wasn't retarded and we could actually make bottles
Can we go back and fucking talk about this by the way? Seriously? This hurts my head. I've made one wine bottle since I started playing because I never find cork and you get 2 for a tree. It's either wait five days for 2 more or plant one tree per bottle you make or etc.
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sabinati
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Re: Game Development: Rekt!-ing Ball

Post by sabinati »

Karede wrote:Plant more trees qt
Duane wrote:plant one tree per bottle you make or etc.
yeah
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Redkat
Posts: 520
Joined: Sat Jun 01, 2013 12:36 pm
Location: Sealand, Denmark

Re: Game Development: Rekt!-ing Ball

Post by Redkat »

Agrees.

In RL you can sort of shear the tree bark ever so often ( probably less often that one would need in a game) Could we make it like that ? Like a mulberry leaf - but corkbark -not usable as real bark perhaps so not to destroy that tanning business
and leave the seed of the tree different than the actual corkbark.
Uriel_Ventris
Posts: 51
Joined: Fri Sep 17, 2010 4:12 pm

Re: Game Development: Rekt!-ing Ball

Post by Uriel_Ventris »

Image

You're fucked Constantinople.

:lol: :lol: :lol:

It looks like you can not shoot down even a refugee shack
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CorwinOfAmber
Posts: 175
Joined: Sun Jul 14, 2013 8:36 am

Re: Game Development: Rekt!-ing Ball

Post by CorwinOfAmber »

Read OP and that's it. You should give us more warning next time you fuck up all our food, that's all, carry on.
Loftar wrote:
Right, I realized that the other day but apparently forgot it as quickly again. Thanks!

Uephorias wrote:
And the game isn't dead, just on life support indefinitely
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Genabeton
Posts: 54
Joined: Tue Mar 15, 2016 10:28 pm

Re: Game Development: Rekt!-ing Ball

Post by Genabeton »

Image
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Zeler
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Joined: Thu Apr 14, 2011 2:09 pm

Re: Game Development: Rekt!-ing Ball

Post by Zeler »

Genabeton wrote:Image
ok
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Airless
Posts: 19
Joined: Sun Sep 20, 2015 6:58 pm

Re: Game Development: Rekt!-ing Ball

Post by Airless »

Ty Jorb for working on food more after the satiation change. I like the +2 food idea so far!

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