yes you are much weeker in some areas since you are well closer to death, but better in others for that same reason. I did say it was going to be harsh in some areas.Ysh wrote:So this character is having 1.200 cap to level up skills. 1.200 cap to INT and PSY stats. 600 cap to STR, DEX, and AGI, and this score they have is -60% (so, 240 effect cap at 600 score) and 600 cap at CON with -80% (so 120 effective cap at 600 score). These are understood right?Redlaw wrote: Ancient
+300 to Abilities (skills) (1,200 base total)
+300 to Int and Psy (1,200 base total)
-60% to Str, Dex, Agility
-80% to Con.
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Redlaw
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Re: My idea for character aging
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Granger
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Re: My idea for character aging
While I like the idea in general, I disapprove of your underhanded attempt to inflate the skill cap.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Glorthan
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Re: My idea for character aging
+1Granger wrote:I disapprove of your underhanded attempt to inflate the skill cap.
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avros008
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Re: My idea for character aging
+1Granger wrote:I disapprove of your underhanded attempt to inflate the skill cap.
dafels wrote:the midges are not the problem,
you're the problem
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ven
- Posts: 1120
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Re: My idea for character aging
I'd really like to hear what the devs think of this. It could be a great feature to encourage people to only play with mains. Through random extra traits gained during active playtime and accumulated as you age, for example.
However, to my knowledge they haven't ever suggested that improved immersion was in their development plans.
However, to my knowledge they haven't ever suggested that improved immersion was in their development plans.
Venator