My idea for character aging

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Redlaw
Posts: 1638
Joined: Sun Oct 02, 2011 10:58 pm

Re: My idea for character aging

Post by Redlaw »

Ysh wrote:
Redlaw wrote: Ancient
+300 to Abilities (skills) (1,200 base total)
+300 to Int and Psy (1,200 base total)
-60% to Str, Dex, Agility
-80% to Con.
So this character is having 1.200 cap to level up skills. 1.200 cap to INT and PSY stats. 600 cap to STR, DEX, and AGI, and this score they have is -60% (so, 240 effect cap at 600 score) and 600 cap at CON with -80% (so 120 effective cap at 600 score). These are understood right?
yes you are much weeker in some areas since you are well closer to death, but better in others for that same reason. I did say it was going to be harsh in some areas.
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Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: My idea for character aging

Post by Granger »

While I like the idea in general, I disapprove of your underhanded attempt to inflate the skill cap.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
Glorthan
Posts: 1099
Joined: Tue Jun 11, 2013 4:33 pm

Re: My idea for character aging

Post by Glorthan »

Granger wrote:I disapprove of your underhanded attempt to inflate the skill cap.
+1
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avros008
Posts: 486
Joined: Mon Nov 21, 2011 5:57 am
Location: Türkiye!

Re: My idea for character aging

Post by avros008 »

Granger wrote:I disapprove of your underhanded attempt to inflate the skill cap.
+1
dafels wrote:the midges are not the problem,
you're the problem
ven
Posts: 1120
Joined: Tue Feb 09, 2016 12:17 am

Re: My idea for character aging

Post by ven »

I'd really like to hear what the devs think of this. It could be a great feature to encourage people to only play with mains. Through random extra traits gained during active playtime and accumulated as you age, for example.
However, to my knowledge they haven't ever suggested that improved immersion was in their development plans.
Venator

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