It's a long shot, but I feel like this game would really be improved if you could somehow get some sort of animal that required training but in the end could be your personal train companion. The obvious thought for this would be something like a dog who you could train to do tricks and stuff. Maybe make mammoths highly trainable so factions can build armies of them and crush entire portions of the map within a day. I feel like this would make the game more fun. I realize there are already cats but I don't think they do much.
Please jorb do this idea. I want to take over all of Hafen but I cant do it without this game mechanic. Please finish implementing this by Thursday of next week so I can get started.
Thank you.
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Acefirebird
- Posts: 140
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- Location: Everywhere
Intelligent Pets
Spooky.
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Baldarich
- Posts: 550
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- Location: viking ship
Re: Intelligent Pets
Theres so much dumb shit in C&I...
Teleskop wrote: if the chance to win a lottery is 1 to 1 000 000 it doesnt mean im any closer to winning after buying 1 000 000 tickets
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Burinn
- Posts: 3097
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- Location: Internet Prison Plotting Her Escape
Re: Intelligent Pets
I think this is a horrible and low effort idea.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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Ysh
- Posts: 5953
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- Location: Chatting some friends on forum
Re: Intelligent Pets
I will not be with liking for this one.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Thedrah
- Posts: 943
- Joined: Fri Apr 08, 2011 2:20 am
- Location: behind you
Re: Intelligent Pets
i don't think pets are possible or even good until the AI is improved
animals are really retarded with current ai tbh
animals are really retarded with current ai tbh
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Teleskop
- Posts: 2910
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- Location: Little Teleskop
Re: Intelligent Pets
i can totally see ozzy taming a mammoth and then getting killed by it in a terrible accident 
Teleskop
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Intelligent Pets
The only way that I could see companions working would be if they were to 'snap' into place behind you if they go out of render of you, and if they have no collision box of their own
In combat they could likely be interesting but op in PvP and derpy in pve (for example, if the pet catches agro of the mammoth it could be killed before you can react as it would likely would have shit for defenses or it would not put up the right defenses)
Some potential pets which could be useful however could be gatherers
For example, a small bird or flock of birds that will wander around a specified area (the size of a beehive radius) and scavange based on the biome type. Some potential scavenged items being seeds of random types, small foraged curios and perhaps squirrels and other critters
Idk if things like that fit with the style of the game, but functionality aside it would be neat to have roaming animals around the base to add more life to them
In combat they could likely be interesting but op in PvP and derpy in pve (for example, if the pet catches agro of the mammoth it could be killed before you can react as it would likely would have shit for defenses or it would not put up the right defenses)
Some potential pets which could be useful however could be gatherers
For example, a small bird or flock of birds that will wander around a specified area (the size of a beehive radius) and scavange based on the biome type. Some potential scavenged items being seeds of random types, small foraged curios and perhaps squirrels and other critters
Idk if things like that fit with the style of the game, but functionality aside it would be neat to have roaming animals around the base to add more life to them
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
