So I've been playing HnH off and on for several years and I know, the tree pot time limit has always been there and if you leave pots on the table for 8 hours or more, the trees die. However I've noticed that with more responsibilities in my life that sometimes I can't always get the trees off the tables, like last night I had something come up and I couldn't get back on HnH, got on here early this morning, dead trees on the tables.
So, I would like to see the timer bumped to at least 24 RL hours, possibly even removed entirely, not sure, and considering how few seeds we get per tree usually I think at least being bumped to 24 RL hours would be justified, and quite frankly it doesn't make much sense for a tree to die it's pot in such a short span of time.
Let me know what your opinion is guys.
-
Drakemoore
- Posts: 62
- Joined: Sat Dec 10, 2011 6:25 am
-
Juanito
- Posts: 134
- Joined: Sun Dec 12, 2010 11:39 pm
Re: Change treepot timer from 8 hours to 24 hours.
I have the same problem as you, hope they listen to your request
Casually playing since W2.
-
Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Change treepot timer from 8 hours to 24 hours.
The limit is not problem for me, I will just grow trees when I will play larger than 2 hours for sprouting time. 8hrs does seem short for the trees though, I can be happy for it to be increased.
Last edited by Ysh on Thu Apr 21, 2016 4:04 pm, edited 1 time in total.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
-
Drakemoore
- Posts: 62
- Joined: Sat Dec 10, 2011 6:25 am
Re: Change treepot timer from 8 hours to 24 hours.
Yeah, it's mainly the fact that sometimes I don't know that I'm going to have to bail off the game due to a real life issue and not be back right away, and then I lose seeds which is painful.Ysh wrote:The limit is not problem for me, I will just grow trees when I will play larger than 2 hours for sprouting time. 8hrs does seem sort for the trees though, I can be happy for it to be increased.
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Change treepot timer from 8 hours to 24 hours.
Timers may not be the best challenge there is, but they are a deterministic challenge with a clear failstate, at least. If you have better ideas on how to make tree farming have that without having a timer, I'm all ears.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Change treepot timer from 8 hours to 24 hours.
We have death (not sprouting) on the table, stunting in the ground, RNG fucking up the qualities.
Feels like enough to me.
So why not, with the objects controlling objects coming, let the tree grow up the first some percent (like 10 or so) in the pot after sprouting, speed while on herb table as in native terrain, in case it isn't planted by then let it stunt to a bonsai (but still plantable, so we can grow them to bonsai on purpose) which needs some water every week or so to survive - and enable us to put such pots on the ground (no despawn for them) and tables.
Multiple benefits: you have your failure case, non-no-RLfers of us have longer to plant them, plus we get nice decorations.
Feels like enough to me.
So why not, with the objects controlling objects coming, let the tree grow up the first some percent (like 10 or so) in the pot after sprouting, speed while on herb table as in native terrain, in case it isn't planted by then let it stunt to a bonsai (but still plantable, so we can grow them to bonsai on purpose) which needs some water every week or so to survive - and enable us to put such pots on the ground (no despawn for them) and tables.
Multiple benefits: you have your failure case, non-no-RLfers of us have longer to plant them, plus we get nice decorations.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Change treepot timer from 8 hours to 24 hours.
Yes, this seems a good solution to me and it would be nice to grow bonsai for decoration, I have deliberately stunted tree's in legacy to get the small tree effect, it can look really good.Granger wrote:We have death (not sprouting) on the table, stunting in the ground, RNG fucking up the qualities.
Feels like enough to me.
So why not, with the objects controlling objects coming, let the tree grow up the first some percent (like 10 or so) in the pot after sprouting, speed while on herb table as in native terrain, in case it isn't planted by then let it stunt to a bonsai (but still plantable, so we can grow them to bonsai on purpose) which needs some water every week or so to survive - and enable us to put such pots on the ground (no despawn for them) and tables.
Multiple benefits: you have your failure case, non-no-RLfers of us have longer to plant them, plus we get nice decorations.
Plants in pots are another thing players, inc myself, have asked for frequently, so bonus there too.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
-
apoc254
- Posts: 214
- Joined: Sat Oct 10, 2015 4:23 am
Re: Change treepot timer from 8 hours to 24 hours.
decrease quality of the tree with time passing beyond those 8 hours? maybe every 1 hour past decrease quality by 1? better than random instant death.