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romovs
- Posts: 1472
- Joined: Sun Sep 29, 2013 9:26 am
- Location: The Tabouret
Re: Amber Client
Pushed an update with fixes for floating animal ghosts and DeltaBro101's crash.
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shadyg0d
- Posts: 381
- Joined: Mon Apr 11, 2016 4:08 pm
Re: Amber Client
It is hard to explain. It looks like it's pointing to a higher elevation, when I'm in a flat area for example. The line is just slightly off where it should be. It is hard to get a screenshot of because it doesn't happen all the time. It isn't a big deal though so you should probably disregard it.romovs wrote:Wrong in what way? What's happening exactly?shadyg0d wrote:Edit: Also "draw player path" sometimes shows the wrong direction now
Also sometimes there are 2 lines when I'm walking. One of them is white and points in a seemingly random direction. I think this might be a feature but I don't know what it's for.
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Sollar
- Posts: 561
- Joined: Wed May 26, 2010 2:53 pm
Re: Amber Client
Since the last update i keep getting random crashes (when sitting and opening a table, when crafting a sausage, etc.). What is this ?
Code: Select all
1.32.8:ea98f4d3dfb5f2be4d83628fe065865a8603ab21
java.lang.RuntimeException: Delayed error in resource gfx/hud/chr/fev/con (v3), from forking source backed by HTTP res source (http://game.havenandhearth.com/hres/)
at haven.Resource$Pool$Queued.get(Resource.java:353)
at haven.Resource$Pool$Queued.get(Resource.java:322)
at haven.Session$CachedRes$Ref.get(Session.java:144)
at haven.Session$CachedRes$Ref.get(Session.java:137)
at Fac.build(food.cjava:20)
at haven.ItemInfo.buildinfo(ItemInfo.java:333)
at haven.GItem.info(GItem.java:222)
at haven.WItem$AttrCache.get(WItem.java:151)
at haven.WItem.draw(WItem.java:211)
at haven.Widget.draw(Widget.java:677)
at haven.Widget.draw(Widget.java:682)
at haven.Inventory.draw(Inventory.java:51)
at haven.Widget.draw(Widget.java:677)
at haven.Widget.draw(Widget.java:682)
at haven.Window.draw(Window.java:213)
at haven.Widget.draw(Widget.java:677)
at haven.Widget.draw(Widget.java:682)
at haven.GameUI.draw(GameUI.java:683)
at haven.Widget.draw(Widget.java:677)
at haven.Widget.draw(Widget.java:682)
at haven.RootWidget.draw(RootWidget.java:67)
at haven.UI.draw(UI.java:144)
at haven.HavenPanel.rootdraw(HavenPanel.java:331)
at haven.HavenPanel.run(HavenPanel.java:591)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.Resource$LoadException: Load error in resource gfx/hud/chr/fev/con(v3), from forking source backed by HTTP res source (http://game.havenandhearth.com/hres/)
at haven.Resource$Pool.handle(Resource.java:410)
at haven.Resource$Pool.access$1100(Resource.java:299)
at haven.Resource$Pool$Loader.run(Resource.java:542)
... 1 more
Suppressed: haven.Resource$LoadException: Load error in resource gfx/hud/chr/fev/con(v3), from cache source backed by FileCache(C:\Users\Administrator\.haven\hafen\cache)
... 4 more
Suppressed: haven.Resource$LoadException: Wrong res version (2 != 3)
at haven.Resource.load(Resource.java:1731)
at haven.Resource.access$600(Resource.java:42)
at haven.Resource$Pool.handle(Resource.java:398)
... 3 more
Suppressed: haven.Resource$LoadException: Load error in resource gfx/hud/chr/fev/con(v3), from filesystem res source (res)
at haven.Resource$Pool.handle(Resource.java:410)
... 3 more
Caused by: java.io.FileNotFoundException: res\gfx\hud\chr\fev\con.res (The system cannot find the path specified)
at java.io.FileInputStream.open(Native Method)
at java.io.FileInputStream.<init>(Unknown Source)
at haven.Resource$FileSource.get(Resource.java:191)
at haven.Resource$Pool.handle(Resource.java:394)
... 3 more
Caused by: java.io.FileNotFoundException: C:\Users\Administrator\.haven\hafen\cache\res\gfx\hud\chr\fev\con.cached (The handle is invalid)
at java.io.FileInputStream.open(Native Method)
at java.io.FileInputStream.<init>(Unknown Source)
at haven.FileCache.fetch(FileCache.java:85)
at haven.Resource$CacheSource.get(Resource.java:170)
at haven.Resource$Pool.handle(Resource.java:394)
... 3 more
Caused by: java.io.FileNotFoundException: C:\Users\Administrator\.haven\hafen\cache\res\gfx\hud\chr\fev\con.cached.new (The handle is invalid)
at java.io.FileOutputStream.open(Native Method)
at java.io.FileOutputStream.<init>(Unknown Source)
at java.io.FileOutputStream.<init>(Unknown Source)
at haven.FileCache.store(FileCache.java:70)
at haven.Resource$1Caching.fork(Resource.java:684)
at haven.Resource$TeeSource.get(Resource.java:151)
at haven.Resource$Pool.handle(Resource.java:394)
... 3 more
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shadyg0d
- Posts: 381
- Joined: Mon Apr 11, 2016 4:08 pm
Re: Amber Client
I managed to get a screenshot of what I was talking about but it didn't capture the mouse. I clicked somewhere around the red circle. I will see if I can get a screenshot of the white line I was talking about also.


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cicerocf76
- Posts: 20
- Joined: Sat Jan 16, 2016 5:11 pm
Re: Amber Client
i just shift-alt`d my pile of pumpkin pies and the game bugged again
latest version also
dammit pumpkins y u do this to me
dammit pumpkins y u do this to me
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romovs
- Posts: 1472
- Joined: Sun Sep 29, 2013 9:26 am
- Location: The Tabouret
Re: Amber Client
cicerocf76 wrote:i just shift-alt`d my pile of pumpkin pies and the game bugged againlatest version also
dammit pumpkins y u do this to me
Grab the full client zip from original post. You probably have old resource files from previous version.Sollar wrote:Since the last update i keep getting random crashes (when sitting and opening a table, when crafting a sausage, etc.). What is this ?
Code: Select all
1.32.8:ea98f4d3dfb5f2be4d83628fe065865a8603ab21 java.lang.RuntimeException: Delayed error in resource gfx/hud/chr/fev/con (v3), from forking source backed by HTTP res source (http://game.havenandhearth.com/hres/)
Thanks. I'll try investigate.shadyg0d wrote:I managed to get a screenshot of what I was talking about but it didn't capture the mouse. I clicked somewhere around the red circle. I will see if I can get a screenshot of the white line I was talking about also.
image
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romovs
- Posts: 1472
- Joined: Sun Sep 29, 2013 9:26 am
- Location: The Tabouret
Re: Amber Client
Update.
New:
New:
- Arrow vectors. See Combat Settings. Red for unkined/white/red players, green is for everyone else.
- Cooldown delta for attacks. See Combat Settings. Low negative value - means opponent has much higher agility. High positive value - you have much more agility.
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Karede
- Posts: 773
- Joined: Mon Jun 03, 2013 6:10 am
Re: Amber Client
Would it be possible to get a wrecking ball minimap icon as well?
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romovs
- Posts: 1472
- Joined: Sun Sep 29, 2013 9:26 am
- Location: The Tabouret
Re: Amber Client
yes will add
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Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Amber Client
You know what causing statroot issue? This is a problem you are thinking?
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.