heres a list of interesting possible ways to end the world i thought of.
1 Dragon
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a large dragon (size of a great hall if not bigger) spawns at the ring of brodgar. it flies around the map destroying terrain, and is extremely hard to kill (3 or so times the difficulty of mammoth). whoever deals the killing blow keeps their character but with no clothes and reduced stats.
2 Killing god
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if killing jorb or loftar ended the world. it would be funny. we could see them fighting like overpowered dogs at the ring of brodgar.
3 ring of death
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this goes with one of my requests for gemstones as well as more ore. this idea revolves around adding an extremely rare gem called painite. when the world-end update triggers, a recipe for the 'ring of death' will appear (ring buffs all stats by a certain amount based quality/10 *1). whoever makes the ring of death can be tracked and when they die, the world ends. i dont have further ideas yet for this part
4 Troll Army
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a highly advanced version of Trolls spawn underground at mass rates and can climb up ladders and move through doors. they will attack and kill players and break down doors and keep on killing players for the endworld countdown. this is why we dont feed the trolls.
any1 else have end-world ideas?
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1MoreGamer
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Cool ways to end the world
Why should you avoid players near salt sources? Because they're SALTY.
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Acefirebird
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Re: Cool ways to end the world
my idea is that we breed like horse and man cow and the baby is spawning so the world would be like broken. then that would maybe server be crashing which would be ending of the world. but how does he create that one?
Spooky.
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Jacobian123
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Re: Cool ways to end the world
+1 for dragon idea. Maybe make them spawn in random areas a little before the end of the world starts so people can go on some legendary dragon killing quests?
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W9 - (Ex)-Leader of Vidarrheim
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avros008
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Re: Cool ways to end the world
Manbearpig maybe?


dafels wrote:the midges are not the problem,
you're the problem
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Burinn
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Re: Cool ways to end the world
I don't think any of these ideas are even remotely good.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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1MoreGamer
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Re: Cool ways to end the world
then how would you improve upon them/ what supposedly better ideas do you have?Burinn wrote:I don't think any of these ideas are even remotely good.
Why should you avoid players near salt sources? Because they're SALTY.
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militia2
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Re: Cool ways to end the world
Just like your drawings.Burinn wrote:I don't think any of these ideas are even remotely good.
Ideas are shit tho.
1 a good idea, but HnH currently lacks mechanics usable in boss fights.
2 is total crap
3 also imagine largest alliance keeping it forever or random noob drowning himself. But this idea might be improved
4 Well your idea is shit, but something alike zombies spawning and every account killed is turned into stronger zombie would be good. Depends if server could hold it. Zombies might bash pali, brickwalls and kills players even via heartfires. Imagine panic after large faction fell for them (zombies would be stronger depending of char which got turned).
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Hourai_Chimes
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Re: Cool ways to end the world
3 times the difficulty of the mommath is not that hard. Also no remorting! We don't need super op dragonslayer to unbalance the next world.Dragon
It all comes down to who gets first strike. zzzzKilling god
Easier than the dragon. Scaling and delta will nerf the king of the hill down to pebblesRing of Death
Have a craftable that does that, so villages can actually take a picture of their home before it goes.Troll Army
You laugh at me because I am different. I laugh at you because you are all the same.
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LadyV
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Re: Cool ways to end the world
We are in the Viking age now. Nothing short of Ragnarok will do. 
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GenghisKhan44
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Re: Cool ways to end the world
The idea of some really advanced player starting a "wonder of the world" project appeals to me.
A wonder of the world would be a REALLY BIG PROJECT - at least 100,000 stones, 20,000 planks, 25,000 thatching, 7,500 bars of hard metal, 50,000 blocks of wood, and 100 carpets would make it a giant, challenging affair to build something... like this:

Yes. Odin's thick, ring-shaped genitals.
Maybe.
The final product might have no rooms at all, and be simply there to decorate the map. Maybe it might have 50 rooms 8x8. I dunno. But the goal, beyond building such a bohwemoth, might also be to defend it against raiders. If you can build a wonder, and defend it for, say, a month, james over, and whoever helps to defend the wonder, or makes some contribution to the wonder, wins. If you made a contribution, but then went to attack the wonder, or the person's claim whereupon it sits - it generates its own claim - you lose.
Something like this.
Now, why would jorbtar want to waste time coding such a thing? Or any player want to waster their time building and defending such a useless piece of crap?
Because, it would give the server - and all the fine lords and laddies (there are no women on the Internet) a goal to work towards.
Because, raiders might get some kicks out of interrupting and/or destroying a gigantic project - and might team up to stop the world from ending.
Because, I presume there might be some prizes involved.
WHO'S WITH ME?!
A wonder of the world would be a REALLY BIG PROJECT - at least 100,000 stones, 20,000 planks, 25,000 thatching, 7,500 bars of hard metal, 50,000 blocks of wood, and 100 carpets would make it a giant, challenging affair to build something... like this:
Yes. Odin's thick, ring-shaped genitals.
Maybe.
The final product might have no rooms at all, and be simply there to decorate the map. Maybe it might have 50 rooms 8x8. I dunno. But the goal, beyond building such a bohwemoth, might also be to defend it against raiders. If you can build a wonder, and defend it for, say, a month, james over, and whoever helps to defend the wonder, or makes some contribution to the wonder, wins. If you made a contribution, but then went to attack the wonder, or the person's claim whereupon it sits - it generates its own claim - you lose.
Something like this.
Now, why would jorbtar want to waste time coding such a thing? Or any player want to waster their time building and defending such a useless piece of crap?
Because, it would give the server - and all the fine lords and laddies (there are no women on the Internet) a goal to work towards.
Because, raiders might get some kicks out of interrupting and/or destroying a gigantic project - and might team up to stop the world from ending.
Because, I presume there might be some prizes involved.
WHO'S WITH ME?!
"...the dungeon and shackles are already at my threshold to show me here and now my eternal disgrace. Only you can work the miracle to make life possible for a soul so imperiled by doubt, O Atoner for all, exalted beyond saying." - St. Gregory of Narek, Book of Lamentations, Prayer 1.
You are much loved! Love in return!
You are much loved! Love in return!