Game Development: My Kind of Patch

Announcements about major changes in Haven & Hearth.
AndreyS
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Re: Game Development: My Kind of Patch

Post by AndreyS »

I'm sorry, but this socketing does create a mess here. All wearings are useless for noobs now. THANK YOU
Last edited by AndreyS on Wed May 04, 2016 12:49 am, edited 1 time in total.
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Onep
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Re: Game Development: My Kind of Patch

Post by Onep »

“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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ChildhoodObesity
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Re: Game Development: My Kind of Patch

Post by ChildhoodObesity »

make dev capes gildable for agil pls like batcapes xd

or delete gilding xDDDDD
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jorb
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Re: Game Development: My Kind of Patch

Post by jorb »

sxasaaa wrote:This system should be a bonus rather than even more grinding. Making everything useless from the start with 60%-99% of failing is just stupid. Giving you option to make it better (but even if you fail, it's not 100% useless) - imo that's how it's supposed to work.
You may have a point. We debated keeping some baseline bonuses, and I'm not entirely alien to that if it seems more fun.
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ravenguard19
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Re: Game Development: My Kind of Patch

Post by ravenguard19 »

Chebermech wrote:could you also make belts gildable plox?
Make my ass gildable...
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loftar
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Re: Game Development: My Kind of Patch

Post by loftar »

jorb wrote:You may have a point. We debated keeping some baseline bonuses, and I'm not entirely alien to that if it seems more fun.
Then again, it should at least be said that half the point of the system is obviously to make clothes more generic, so that it is possible to choose appearance and effects separately to a greater degree.
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sabinati
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Re: Game Development: My Kind of Patch

Post by sabinati »

there should be more affinities per clothing item imo
MikeOfDragon
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Re: Game Development: My Kind of Patch

Post by MikeOfDragon »

jorb wrote:
sxasaaa wrote:This system should be a bonus rather than even more grinding. Making everything useless from the start with 60%-99% of failing is just stupid. Giving you option to make it better (but even if you fail, it's not 100% useless) - imo that's how it's supposed to work.
You may have a point. We debated keeping some baseline bonuses, and I'm not entirely alien to that if it seems more fun.
I like sxasaaa's idea, the old system worked fine, maybe make it where we can make it better, but make it somewhat harder to gild, so that new people can still rely on baseline, and later in the game work on gilding, maybe?
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Ysh
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Re: Game Development: My Kind of Patch

Post by Ysh »

Must gilding item and gilded item match at least one attribute?
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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sabinati
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Re: Game Development: My Kind of Patch

Post by sabinati »

Ysh wrote:Must gilding item and gilded item match at least one attribute?
no, but there's a higher chance of opening the next slot if they do

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