Game Development: My Kind of Patch

Announcements about major changes in Haven & Hearth.
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ravenguard19
Posts: 1300
Joined: Thu Jan 13, 2011 7:49 pm

Re: Game Development: My Kind of Patch

Post by ravenguard19 »

So what gives int? Anybody?
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Kaios
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Joined: Fri Jul 30, 2010 2:14 am

Re: Game Development: My Kind of Patch

Post by Kaios »

I think it's an interesting system and I'll enjoy exploring it more thoroughly after you remove it and implement it next world.
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tyrtix
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Location: Leghorn

Re: Game Development: My Kind of Patch

Post by tyrtix »

with me it's 3 "like".
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Karede
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Joined: Mon Jun 03, 2013 6:10 am

Re: Game Development: My Kind of Patch

Post by Karede »

Kaios wrote:I think it's an interesting system and I'll enjoy exploring it more thoroughly after you remove it and implement it next world.
That completely justified pessimism though
When are we getting curio wear back?
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SinizterMoFo
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Joined: Mon May 13, 2013 6:50 am

Re: Game Development: My Kind of Patch

Post by SinizterMoFo »

Just give me my olds stuff back. This new system is stupid. I can now take the lowest quality bear cape and make it better then anyone elses. By simply getting the right tooth to add to it. So the Quality system that is in place is now shattered.
Glorthan
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Joined: Tue Jun 11, 2013 4:33 pm

Re: Game Development: My Kind of Patch

Post by Glorthan »

jorb wrote:
DDDsDD999 wrote:Gonna be fun making a shit load of clothes and be left with an overflow of alt gear so I care even less about alts.
True that. Idea.

What if: If you hold a completed equipment, and right click another completed equipment of the same kind, you get the option to recycle the items. The items are consumed, and replaced with a new item of that same type, of their averages in quality, with one available slot. Also: For each item slotted into either of the items recycled, your roll to reslot to the new item. If reslotting fails, you lose the slot item, *but* if reslotting succeeds, you add the item to the new, clean item, in addition to its one available slot.

That way you can recycle old sets to to get better starting materials.
Oh god spiralling clothes too? :(

I like the thrust of trying to make more items valuable, but I feel this could have been done better by adding bonuses to noob gear.
I like the change to max bonus being equal to your stats despite abusing it silly.

I don't think the chance system is good.
I don't necessarily think that items need to be generic.
I really don't like the tedium added to making gear.

Belts and gloves should be slotted perhaps, but number of slots should depend on quality not some random chance.

Prior to this, if I wanted to make a good bearcape, I got a highq tooth and a highq bearhide, got enough attributes and voila! Good bearcape. Now I have to spend a long time retrying and retrying with q60 bearcapes and highq bearteeth, if I understand the system correctly. Not a fan.
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hkrile
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Re: Game Development: My Kind of Patch

Post by hkrile »

how do i make objects that guild??
W 7-9 Simple and humble hermit
W 10 Member of the Red Abyss and servant of The Northern Kingdom
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Karede
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Joined: Mon Jun 03, 2013 6:10 am

Re: Game Development: My Kind of Patch

Post by Karede »

hkrile wrote:how do i make objects that guild??
crafting -> equipment -> equipment gilding. Please explore the interface
pheonix
Posts: 245
Joined: Sat Jun 08, 2013 5:32 pm

Re: Game Development: My Kind of Patch

Post by pheonix »

You really should not have brought this system in with such limited stuff, this is like your first version of artifacts and it was ssoooo lack luster. You obviously saw what the finally stage of slotting should be with bonuses to certain things. tbh this is a half assed attempt, i used to be a tailor of Salem making gear all the time and it was fun and people loved doing it, even the pvpers i played with that are here now used to run around farming artifacts and growing cotton to make gear. You really should've added other systems at the same time like how farming stat makes farming yield more or use less staminia the more you gain or instead of + str it gave +% yield of ore or smelting etc. All thats happened now is we all lose stats and have to waste time and materials replicating them which is not a fun mechanic.
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ravenguard19
Posts: 1300
Joined: Thu Jan 13, 2011 7:49 pm

Re: Game Development: My Kind of Patch

Post by ravenguard19 »

hkrile wrote:how do i make objects that guild??
Craft>Clothes>equipment gilding
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Because we can and we will.... die!

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