DDDsDD999 wrote:Gonna be fun making a shit load of clothes and be left with an overflow of alt gear so I care even less about alts.
True that. Idea.
What if: If you hold a completed equipment, and right click another completed equipment of the same kind, you get the option to recycle the items. The items are consumed, and replaced with a new item of that same type, of their averages in quality, with one available slot. Also: For each item slotted into either of the items recycled, your roll to reslot to the new item. If reslotting fails, you lose the slot item, *but* if reslotting succeeds, you add the item to the new, clean item, in addition to its one available slot.
That way you can recycle old sets to to get better starting materials.
Averaging old cloth sets with higher cloth sets would lower the quality
Maybe just an option to remove (and maybe destroy) a slotted slot item and return the same clothing set to normal with the same chance of guilding an additional slot as before that item was added. Maybe a last in - last out approach on the slot items this way?
So now newbies are even more confused by making equipment that has no obvious benefit. They also are further shot in the foot as their lower end gear can effectively be bricked without any ease of replacement.
Because clothing needs gilding to even work this means newbies can't even use basic stat boosting gear to give themselves a decent chance. When faced with a confusing and punishing system the usual response is to simply give up. This will not improve variety, nor reduce alt influence, but it will completely fuck over lower end players.
Another well thought out and tested update
Ingame: Kingtrin
W3-7 Hermit Supreme
W8 Seargent Derp: The Un-kinned Kinslayer, New Brodgar
W9 Lieutenant Sprucecap: Militia Commander, New Brodgar
W15 Satellite Hermit: Whatever Bay
W16 City Slicker: Whatever Bay
pheonix wrote:You really should've added other systems at the same time like how farming stat makes farming yield more or use less staminia the more you gain or instead of + str it gave +% yield of ore or smelting etc. All thats happened now is we all lose stats and have to waste time and materials replicating them which is not a fun mechanic.
This guy is on to something.
I'm really pissed I have to resocket my druid cloak, and I get the feeling it won't be half as good.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature. Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
higherark wrote:So now newbies are even more confused by making equipment that has no obvious benefit. They also are further shot in the foot as their lower end gear can effectively be bricked without any ease of replacement.
Because clothing needs gilding to even work this means newbies can't even use basic stat boosting gear to give themselves a decent chance. When faced with a confusing and punishing system the usual response is to simply give up. This will not improve variety, nor reduce alt influence, but it will completely fuck over lower end players.
Another well thought out and tested update
Except the only buff fresh spawns had before can be remade with taproot and water.