haha yes lets reset every weeksmileyguy4you wrote:you realize we had made gear or traded for gear OUR stats cant reproduce now, and that gear can not be made into what it was
IMO this should have been done on a world reset
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sabinati
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Re: Game Development: My Kind of Patch
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tyrtix
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Re: Game Development: My Kind of Patch
u get more farming if the gilding item is of better ql....also we need to still find IF it's possible to slot the same item on a single clothing if another slot opens up, and i guess it's so. Still missing int items. To lower the RNG i think that we may have items that raise the % in opening other slots.
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Karede
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Re: Game Development: My Kind of Patch
You can't slot the same item twicetyrtix wrote:u get more farming if the gilding item is of better ql....also we need to still find IF it's possible to slot the same item on a single clothing if another slot opens up, and i guess it's so. Still missing int items. To lower the RNG i think that we may have items that raise the % in opening other slots.
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Fallencido
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Re: Game Development: My Kind of Patch
do we know a INT gilding already ? i want to feel like using a Wizard hat again :c... help ? anybody ? 
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Karede
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Re: Game Development: My Kind of Patch
It is mentioned. Key words there being "Rather than having intrinsic stat bonuses, pieces of equipment now instead have slots"Duane wrote:Hey, did Moose Hide Jackets lose their Stealth bonus? I tried to make Bone Pins, saw they had a stealth softcap, popped on two jackets and I didn't gain anything. Is this to compensate for the fact that they can be gilded with more stealth stuff now? They used to give like +30 stealth per jacket.
Edit: A lot of things lost their benefits. What did I miss? Nettle Shirts no longer give Survival. Why isn't that in the notes?
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roboboy33
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Re: Game Development: My Kind of Patch
How they should have implemented it is that the gilding bonus takes into account the quality of the item as well, so that a q40 bearcape has less str bonus than a q90, assuming the same q tooth is used for both gildings.
what the fuck say
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Karede
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Re: Game Development: My Kind of Patch
Only one I've found is precious details: goldbeater's skin, two nuggets of any precious metalFallencido wrote:do we know a INT gilding already ? i want to feel like using a Wizard hat again :c... help ? anybody ?
That's how it works. Item quality caps the boost you can get from a high quality gildingroboboy33 wrote:How they should have implemented it is that the gilding bonus takes into account the quality of the item as well, so that a q40 bearcape has less str bonus than a q90, assuming the same q tooth is used for both gildings.
Last edited by Karede on Wed May 04, 2016 2:40 am, edited 1 time in total.
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waga
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Re: Game Development: My Kind of Patch
I hope we don't.Fallencido wrote:do we know a INT gilding already ? i want to feel like using a Wizard hat again :c... help ? anybody ?
it would be way too easy to make alts (it already is but eh ... )
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Glorthan
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Re: Game Development: My Kind of Patch
Hardcaps, as in a q40 item hardcaps any gildings you use to their q40 values?Karede wrote:Only one I've found is precious details: goldbeater's skin, two nuggets of any precious metalFallencido wrote:do we know a INT gilding already ? i want to feel like using a Wizard hat again :c... help ? anybody ?
That's how it works. Item quality caps the boost you can get from a high quality gildingroboboy33 wrote:How they should have implemented it is that the gilding bonus takes into account the quality of the item as well, so that a q40 bearcape has less str bonus than a q90, assuming the same q tooth is used for both gildings.
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ravenguard19
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Re: Game Development: My Kind of Patch
Nope, still looking for it. The only thing i didnt check is ageless ice so go aheadFallencido wrote:do we know a INT gilding already ? i want to feel like using a Wizard hat again :c... help ? anybody ?

Because we can and we will.... die!