More acroboboy33 wrote:What is the point of ranger boots when I can now apply the same bonus to normal leather boots?
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ravenguard19
- Posts: 1300
- Joined: Thu Jan 13, 2011 7:49 pm
Re: Game Development: My Kind of Patch

Because we can and we will.... die!
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Karede
- Posts: 773
- Joined: Mon Jun 03, 2013 6:10 am
Re: Game Development: My Kind of Patch
You can't fail at gilding, only at adding another slotGlorthan wrote:Ha ha ha 1/2 sub token for a chance at some strength... fuck RNG.ravenguard19 wrote:rock crystals gives strength too
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jason1982
- Posts: 126
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Re: Game Development: My Kind of Patch
except you can make high q leather boots then silk normaly so the ac would still be as high if not higher
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fuinharlz
- Posts: 180
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Re: Game Development: My Kind of Patch
Nah... you now have a cool looking druids cape with no bonuses. Congrats on wasting all your silksynaris wrote:i really hope this goes the weigh of curio charges and is removed next week. i fucking HATE this patch. you can now spend valuable materials like silk on making something. and gain NOTHING from it. ZIP ZILCH NADA. unless you value appearance. now you have to spend MORE to get anything.
now its gonna take a few weeks to raise my alts farming high enough to handle fucking beets. because the fucking druid robe will be useless. who knows, havnt looked yet, maybe the druid robe was spared.
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roboboy33
- Posts: 94
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Re: Game Development: My Kind of Patch
Why would I use a bearcape when I can have a Strawhat and Batcape that can give double the bonus without the RNG?
what the fuck say
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ravenguard19
- Posts: 1300
- Joined: Thu Jan 13, 2011 7:49 pm
Re: Game Development: My Kind of Patch
Karede wrote:You can't fail at gilding, only at adding another slotGlorthan wrote:Ha ha ha 1/2 sub token for a chance at some strength... fuck RNG.ravenguard19 wrote:rock crystals gives strength too


Because we can and we will.... die!
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waga
- Posts: 620
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Re: Game Development: My Kind of Patch
it seems obvious they should add a multiplier for the rarity of the item.
The patch is far from being perfect (druidic being useless , straw hat+bat cape > bear cape , etc )
but I like the overall idea.
The patch is far from being perfect (druidic being useless , straw hat+bat cape > bear cape , etc )
but I like the overall idea.
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Duane
- Posts: 260
- Joined: Mon Jun 07, 2010 3:54 am
Re: Game Development: My Kind of Patch
LMAO AT LEAST THEY GAVE REGIONAL RESOURCES MORE USESravenguard19 wrote: rock crystals gives strength too
I AM NOT ANGRY AT ALL, NOT ONE BIT, NOT EVEN IN THE SLIGHTEST BECAUSE IN HINDSIGHT THIS SPECIFIC THING WAS MY IDEA
HAHA
FUCK
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roboboy33
- Posts: 94
- Joined: Sun Jul 03, 2011 2:41 am
Re: Game Development: My Kind of Patch
They should make it so that gildings that add a certain bonus get a multiplier if the item has the affinity of that bonus, strawhats get a multiplier for farming gilding bonuses, bear capes get a multiplier for strength gilding bonuses, etc.waga wrote:it seems obvious they should add a multiplier for the rarity of the item.
The patch is far from being perfect (druidic being useless , straw hat+bat cape > bear cape , etc )
but I like the overall idea.
what the fuck say
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Karede
- Posts: 773
- Joined: Mon Jun 03, 2013 6:10 am
Re: Game Development: My Kind of Patch
Or even just increasing the chance of being able to add another slot by more than like 6%roboboy33 wrote:They should make it so that gildings that add a certain bonus get a multiplier if the item has the affinity of that bonus, strawhats get a multiplier for farming gilding bonuses, bear capes get a multiplier for strength gilding bonuses, etc.waga wrote:it seems obvious they should add a multiplier for the rarity of the item.
The patch is far from being perfect (druidic being useless , straw hat+bat cape > bear cape , etc )
but I like the overall idea.