pietin2 wrote:Lofter and Jorb keep making it harder and harder for the farmers and crafters.
imo I feel this patch has a lot of potential.
Just playing around with simple items, have made a decent pair of linen pants.
No need to keep switching between chef hat and farmer hat now.
1. Is there a fixed value to how long does a torch lasts? Is it the same as a torch being held in my hand (for example) or more?
2. If the torch on the post runs out, it disappears (like candles) or can I just add more tar (like regular torches)
3. If I can just add more tar - can I do it directly to the post? Like right clicking the post with a tar barrel? Or do I have to remove torch, add tar, place torch back on?
W16 ??? W15 Lame road-builder of Eyjafjallajökull W14 Proud defender of Kakariko Village W13 Sporadic member of Ravka W12 Occasional member of Lake Town W11 Inactive member of Yggdrasill W10 King of The Northern Kingdom W9The Revenant of Wulf's Retreat W8 Lawspeaker of New Thotoshire W7 Lawspeaker of Esteldín
waga wrote:it seems obvious they should add a multiplier for the rarity of the item.
The patch is far from being perfect (druidic being useless , straw hat+bat cape > bear cape , etc )
but I like the overall idea.
They should make it so that gildings that add a certain bonus get a multiplier if the item has the affinity of that bonus, strawhats get a multiplier for farming gilding bonuses, bear capes get a multiplier for strength gilding bonuses, etc.
Or even just increasing the chance of being able to add another slot by more than like 6%
The chances aren't that low, it depends on your character stats.
waga wrote:it seems obvious they should add a multiplier for the rarity of the item.
The patch is far from being perfect (druidic being useless , straw hat+bat cape > bear cape , etc )
but I like the overall idea.
They should make it so that gildings that add a certain bonus get a multiplier if the item has the affinity of that bonus, strawhats get a multiplier for farming gilding bonuses, bear capes get a multiplier for strength gilding bonuses, etc.
Or even just increasing the chance of being able to add another slot by more than like 6%
that would only work if we have more gilding items.
right now if you get 5 slots on your bear cape it will still be a worse choice than straw hat + bat cape both 1 slot gilded with bear tooth.