Revert stat suppression from our old gear, add gilding with a significantly lower bonus? And some more adjustments.Redlaw wrote:This is when i say, take a moment and breath. Think of what can be done, vs what was just done?
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stya
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Re: Game Development: My Kind of Patch

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Thedrah
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Re: Game Development: My Kind of Patch
it's in the patch notes.EnderWiggin wrote:Jorb, seems you forgot to mention that stat bonuses from items cannot exceed your stat. If you have 5 base survival, then no matter how many bonuses to survival you gild onto your items, your survival can't be raised beyond 10.
rng sucks, my two bear capes of 15-20str before patch now give 5 and 6 from bear teeth. i get more strength from using a random cape and hat. with the new changes i'm getting about 33str from clothing nowstya wrote:you do know, farming only affects crop quality when you harvest, right? farming skill does not affect harvest
I logged in started farming, went to see the page read it and went like FUCK FUCK FUCK MY CARROTS. ~10-15% of the field wasted. I hope people won't waste whole fields
how bout the equipment that matches the gild doubles the bonus before the hard cap from quality
edit: you forgot to let belts be gilded jorb
Last edited by Thedrah on Wed May 04, 2016 9:14 am, edited 1 time in total.
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Fallencido
- Posts: 62
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Re: Game Development: My Kind of Patch
I kinda liked the system...
The only thing bothering me
Its nettlegear can now have STR...
Or lawspeaker hat having melee combat ?
Why dont debuff this clothes in a way that a Bear cape being suitable to receive STR itens than any onther clothes and so on... chance of success seens frustrating as it is...
It is better to waste gild on cheap clothes like a spruce cap for STR than the real Bear cape...
Ultimately... making clothes having minor stats again would be good so a clothe with INT would not be good with Agi gild... and so on.
The only thing bothering me
Its nettlegear can now have STR...
Or lawspeaker hat having melee combat ?
Why dont debuff this clothes in a way that a Bear cape being suitable to receive STR itens than any onther clothes and so on... chance of success seens frustrating as it is...
It is better to waste gild on cheap clothes like a spruce cap for STR than the real Bear cape...
Ultimately... making clothes having minor stats again would be good so a clothe with INT would not be good with Agi gild... and so on.
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Ukhata
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Re: Game Development: My Kind of Patch
i fell all this stuff could be easily rectified by making certain items double the bonus (or more or less depending on quality) from gilding.
like, lawspeaker hat double int gilding bonusses and maybe halving str bonuses.
can you make a str with a lawspeaker hat, yes, should you? no.
this would make certain item just work better with certain gildings.
also make sure that some items are just neutral to everything.
like, lawspeaker hat double int gilding bonusses and maybe halving str bonuses.
can you make a str with a lawspeaker hat, yes, should you? no.
this would make certain item just work better with certain gildings.
also make sure that some items are just neutral to everything.
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jorb
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Re: Game Development: My Kind of Patch
Did I?EnderWiggin wrote:Jorb, seems you forgot to mention that stat bonuses from items cannot exceed your stat. If you have 5 base survival, then no matter how many bonuses to survival you gild onto your items, your survival can't be raised beyond 10.
OP wrote:[*] As a part of this we made it so that no stat bonuses, or combinations of them, can ever push you beyond twice of what you already have natively. This partly to reduce the effectiveness of dressed up alts.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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MrGemini
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Re: Game Development: My Kind of Patch
Aren`t we all a bit masochism


Greetings, Gemini & Tinkababe
jorb wrote:Given your obvious merits I'm not convinced that that's a loss, but... you would be more helpful if you stated what it is you dislike about this, and why. I can't do much with "QQstopkillinggaembye".
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iamahh
- Posts: 1806
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Re: Game Development: My Kind of Patch
the previous clothes system was more transparent, simple and organically integrated to world... a number system with no visual integration into the game, loses some of the immersive factor... would be nice if you only risk losing the artifice instead of producing waste clothes by chance
Last edited by iamahh on Wed May 04, 2016 12:54 pm, edited 2 times in total.
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Thedrah
- Posts: 943
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Re: Game Development: My Kind of Patch
i think it's unrefined but heading in a good direction. hope to see the system fleshed out more
such as limits and less rng >.>
such as limits and less rng >.>
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gacek1423
- Posts: 7
- Joined: Sun Jul 05, 2015 3:05 pm
Re: Game Development: My Kind of Patch
Weak This new system.
Elder was much better .
Elder was much better .
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bananza
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Re: Game Development: My Kind of Patch
i hope you gonna rollback this system
becuaes otherwise im gonna kill myself and write your name in my last message and you will be haunted until end of your life
becuaes otherwise im gonna kill myself and write your name in my last message and you will be haunted until end of your life
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