As an example,
if you click on a tree and get branches you get them until your full or the tree is empty,
bark on the other hand, you just get 1, then have to right click to open the options and click again.
I propose,
when you left click on an option/action the action is done once,
when you right click on an option/action the action is carried out until no longer possible, (no more branches/bark/wring neck/inventory full)
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DarkConvict
- Posts: 114
- Joined: Sun Feb 07, 2010 7:19 pm
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kaka
- Posts: 673
- Joined: Fri Apr 03, 2009 8:31 am
- Location: Château de Gâteau
Re: Repeatable Options, life click - right click
Disregarding if this would work for everything, I like it,
but I would prefer shift-clicking instead of right-clicking.
I associate right-clicks with being free of consequences.
but I would prefer shift-clicking instead of right-clicking.
I associate right-clicks with being free of consequences.
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DarkConvict
- Posts: 114
- Joined: Sun Feb 07, 2010 7:19 pm
Re: Repeatable Options, life click - right click
I can concur with your improvement kaka.
I clicked so much i didnt think about shift or ctrl clicks, i only learn a few days ago about snap to grid when holding shift and dropping item, although oddly it is inverted for building placement where it is hold shift to turn off snap to grid.
I clicked so much i didnt think about shift or ctrl clicks, i only learn a few days ago about snap to grid when holding shift and dropping item, although oddly it is inverted for building placement where it is hold shift to turn off snap to grid.