Satiation Decay

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
NOOBY93
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: Satiation Decay

Post by NOOBY93 »

dzielny_wojownik wrote:niglets whining that stat cap is too easy to get and now when a feature gets introdouced which makes getting stat cap harder niglets still whine
if i would be jorb/loftar i would smh erriday tbh
It's almost as if different people have different opinions!
Jalpha wrote:I believe in my interpretation of things.
User avatar
dzielny_wojownik
Posts: 703
Joined: Thu Oct 02, 2014 10:38 am
Location: Trapped in the autism cage with William

Re: Satiation Decay

Post by dzielny_wojownik »

hey nooby, I am glad that you decided to post on this topic and reply to my post this feels like a honor :shock:
but still... ur a shitter xD
There was a wise soviet conscript that was surrounded by the enemy on the battle of Stalingrad. A mortar shot teared his pants apart causing a big hole in his pants right on his right butt cheek. He felt a glorious cold ass breeze of wind on his butt cheek, like it would be sent by stalin himself, he said - hide your butts
User avatar
tyrtix
Posts: 1108
Joined: Wed Feb 19, 2014 12:54 am
Location: Leghorn

Re: Satiation Decay

Post by tyrtix »

i me too found a little worthless the satiation mechanic, first because it's possible to exploit beverages to have large bonuses for getting some stats, second because the recover mechanic will just empty again the beverage satiation that will too easily be the worst in the group, so after a while i'll have high satiation in each group except beverages. I feel this mechanic loose its utility (and makes more appealing having eventually a blacksmith alt that needs only str in abundance).
Repairing at that may be easy enough: make an item that will remove random points in satiation groups.
I may suggest that smoking hemp removes satiation (as makes you hungry, huehuehue), maybe pipeweed too but in less quantity.
User avatar
DDDsDD999
Posts: 5766
Joined: Fri Jul 02, 2010 12:31 am

Re: Satiation Decay

Post by DDDsDD999 »

jordancoles wrote:Remove satiations
Signed. Overly complex bullshit that doesn't change anything except "xd now you have to drink". If jorb wants drinking to be a part of eating there's way better and less complicated ways.
Image
Image
Image
Image
Image
Thedrah
Posts: 943
Joined: Fri Apr 08, 2011 2:20 am
Location: behind you

Re: Satiation Decay

Post by Thedrah »

i think the current satiation system makes it too easy endgame while making it annoying or overly complicated early game

i think satiations should be stronger/weaker. like after one or two pieces of cheese i must sip some wine before consuming more for an increase of affect. atm i chug wineglass after wineglass then eat for a week all cheese and am good
  ▲
▲ ▲
Qeeet
Posts: 355
Joined: Tue Aug 06, 2013 8:55 pm

Re: Satiation Decay

Post by Qeeet »

How about changing satiation depending on % of FEP bar, and when stat is had -> all satiations reset.
That is, I have 0/10 FEP bar & all satiations are 100%; I eat fish -> some satiations are changed: e.g. milk satiation has become 10%. And only when I receive stat, all satiations are reset.
We all know its not recommended to eat fish with milk together, right? :)

Return to “Critique & Ideas”