World edges are too obscure

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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romovs
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World edges are too obscure

Post by romovs »

Perhaps make the edge tiles black or whatever or make an artificial wall (could be easily removed on world expanse) defining the world edge.
Bumping into invisible walls is weird and too confusing...
Not a priority, just a thought for future world resets.
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Ysh
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Re: World edges are too obscure

Post by Ysh »

Agree.
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Granger
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Re: World edges are too obscure

Post by Granger »

A wall or void tiles would be a bit strange, may I instead suggest some acid fog?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
spawningmink
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Re: World edges are too obscure

Post by spawningmink »

in world 7 during a fight near the end of the world with DIS thomas was getting chased and ran into world end and died...rip
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Amanda44
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Re: World edges are too obscure

Post by Amanda44 »

Granger wrote:A wall or void tiles would be a bit strange, may I instead suggest some acid fog?
Image

But, yeah, black tiles at the least. :)
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sabinati
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Re: World edges are too obscure

Post by sabinati »

fog would be cool
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Agness130
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Re: World edges are too obscure

Post by Agness130 »

maybe and experience for reaching a worlds end
granger lubi w dupe xD
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Hasta
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Re: World edges are too obscure

Post by Hasta »

and a way to throw stuff "over the world's edge" - to, you know, ultimately and symbolically destroy something you don't like very, very much.
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Potjeh
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Re: World edges are too obscure

Post by Potjeh »

Terrain beyond world edge should be turtle shell.
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Ysh
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Re: World edges are too obscure

Post by Ysh »

Potjeh wrote:Terrain beyond world edge should be turtle shell.
+1 dozen
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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