60 AGI + 40 INT makes 100 FEPS
You need 100 FEPS to lv up
40% chance to get INT
60% chance to get AGI
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StaggerNight
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NOOBY93
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Re: FEP system is broken (I think)
That much is known.StaggerNight wrote:60 AGI + 40 INT makes 100 FEPS
You need 100 FEPS to lv up
40% chance to get INT
60% chance to get AGI
Jalpha wrote:I believe in my interpretation of things.
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jorb
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Re: FEP system is broken (I think)
The overflow is used to determine the random chances. Random chances are determined by the distribution of whatever points are in the pool when it empties, quite simply.APXEOLOG wrote:I know this is an old discussion, but how do you process FEP overflow? For example:jorb wrote:You are never guaranteed an outcome. The points simply define the random table. If you need 10 FEPs to level up, and have 2 AGI and 8 Int, you have a 20% chance of leveling AGI, meaning that in one case out of five you will, statistically speaking, get AGI. Not a bug.
I need 10 FEP to lvlup, currently i have 6 INT and 2 AGI. I eat food that gives 2 INT and 10 AGI. What are the chances here? How does "decrease max fep for every new type of food" mechanics works with this calculations?
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