You can now recycle old completed pieces of equipment. Hold a completed piece of equipment, and right click another completed piece of equipment of the same kind. The item held will be consumed to repair the clicked item. Your final product will be one item of that type, with a clean slot, and with qualities averaged. You then roll once for each gilding in either of the pieces of equipment -- chance being half of what your normal chance to gild the item would be -- if you succeed you keep the gilding as slotted into the new end product, and failing that you have another chance (50%) to keep the gilding as a loose, available, gilding.
Ranger's Cape now allows you to fail twice at slotting it, setting the precendent that items which occupy more than one equipment slot often do that.
Instead of having multiple slots, Bear and Lynx capes have been given back ~2/3 of their original stat bonuses, i.e. +6 STR, versus +4 AGI.
All gildable items now display a small number on them, indicating how many times they have been gilded.
Made it so that milestones check for crimes against all the endpoints of all the trails connected to that milestone (by endpoint we mean the big base version of the road, and not just the point where it happens to end). If any endpoint on the trail would prohibit or impair actions against iself due to claim, and if none would explicitly allow it, destruction, extension, and reconnection, of the milestone also counts as a crime. Bottom line: As long as one endpoint of the trails of a milestone is claimed, and as long as no such endpoint allows vandalism for the character, the entire road should be protected by claim.
Small Fixes
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Made it so that the quality of drying frames increases their drying speed, as suggested here. Previously built drying frames have no qualities and are unaffected.
Buffed Big Bear Banger FEPs from 10 Str+1 to 4 Str+2, and 6 Str+1.
Fixed a bug by which field cairns allowed villagers all fighting actions without leaving scents. Reported here.
Character sheet should now update when you gild items. Fixing this.
Should now get LP from discovering cucumber seeds. Reported here.
Increased cork oak seeds from 2 to 8 since sabinati just kept going on about it. Also recently suggested here.
Fixed black pepper barrel/bucket resources. Reported here.
Fixed a bug by which Hearth Fires of deceased characters could stay lit. This shouldn't happen anymore, but existing lit hearthfires won't go out.
Removed an old limitation to interaction with party members over distances, as suggested here. You can now kick, assign leader, and display at a distance.
We're now signing the Legacy client with our certificate. Should be easier to fire up for what it's worth.
In the Pipe
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Hopefully going into the last week of floating point coordinate work.
Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
[*] Made it so that the quality of drying frames increases their drying speed, as suggested here. Previously built drying frames have no qualities and are unaffected.
roads are already OP af in this small world and buff them more, nice one xD
There was a wise soviet conscript that was surrounded by the enemy on the battle of Stalingrad. A mortar shot teared his pants apart causing a big hole in his pants right on his right butt cheek. He felt a glorious cold ass breeze of wind on his butt cheek, like it would be sent by stalin himself, he said - hide your butts
Ysh wrote:
I think for what I expect reasonable:
Good case: Floating point coordinates, gild modifications.
Expected case: One of the above.
Bad case: None of the above.
Like a seer.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.