It seems a little counterintuitive that picking this-
-will always give me one clover. Now, I yield that this could represent that only the best one of the lot is actually taken from a patch of flowers, or a cluster of mushrooms, or a scattering of windsown weeds, but I'd counter that as a person becomes more acquainted with the land and its many gifts, they should be able to notice more things worth taking.
The Nature skills should provide an incremental percentage chance to receive two or three of the same item when collecting a forage-able object, with an exception for those whose models clearly show them as single items, like Rustroot and Bloated Boletes. With Druidic Rite, the chances should be around 60% to get one item, 30% for two, and 10% for three.
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spavaloo
- Posts: 329
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Changes to Foraging
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Go to space
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Ysh
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- Location: Chatting some friends on forum
Re: Changes to Foraging
Seems as to be reasonable.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Agness130
- Posts: 154
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Changes to Foraging
So that you can better bot hq curios at your walled in quality spot?
No. Bad idea.
No. Bad idea.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Agness130
- Posts: 154
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Re: Changes to Foraging
But he said that curios that show as one should be only pickable as one?
granger lubi w dupe xD
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Hasta
- Posts: 2250
- Joined: Sun Sep 14, 2014 3:27 pm
Re: Changes to Foraging
Just because it will give additional benefits to botting doesn't mean it's a bad idea. Bots are bad idea, in general. Dismissing an idea just because it will be used by botters is wrong. Oh look, trees can be cut! Botters can cut trees faster! Let's make all trees uncuttable then!Granger wrote:So that you can better bot hq curios at your walled in quality spot?
No. Bad idea.
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Fierce_Deity
- Posts: 783
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Re: Changes to Foraging
I rather like this idea. And yeah using bots as an argument not to add something is a shitty argument. If someones already going through the trouble to wall in a high Q forage area for botting, chances are they already get enough stuff from it. +1 to this idea, -1 to using bots as a reason not to add something
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Changes to Foraging
Yeah Granger has the right idea. Better remove all character progress so people with bots don't develop their characters faster. In fact, just shut down Haven and Hearth and nobody will be able to bot in it.Granger wrote:So that you can better bot hq curios at your walled in quality spot?
No. Bad idea.
Jalpha wrote:I believe in my interpretation of things.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Changes to Foraging
My point is that hq spots become to good.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Changes to Foraging
You mean they become the opposite of your English?Granger wrote:My point is that hq spots become to good.
Jalpha wrote:I believe in my interpretation of things.