jorb wrote:dzielny_wojownik wrote:Make the combat more friendly for smaller groups, so the smaller groups could actually compete with the huge factions in combat, then it is whole another discussion here and more and more people would change their playstyle to combat and more juicy drama and politics would happen on the forums. BTW this wasn't a problem in old haven FYI
Any clues on how to get back to that are welcome.
in old haven your training and experience in combat mattered more than numbers. In other words, the old combat was more about skill not about the size of the ganksquad.
a team of 7+ unexperienced combatants could had been brought down by a much smaller group of experienced players, this was done multiple times smaller groups like: megam8s/AD against Dis before, because they were more skilled and organised than their zergs, whenever with the current combat it would not matter almostly, if you would try to fight - you would die, most likely you would get knocked off your horse against a group of 2-3x of your numbers with 0 chance to survive and the fight would end in few minutes at the longest. When the horses got added, the already bad combat was made complete shit for the small groups and great for big factions, because it got easier to kill the groups that are in smaller numbers for the big factions, the horses made ganks 2x more powerful and the small groups get eaten alive once their horses run out of stamina and the zerg keeps coming with fresh horses to knock your horses down and made it impossible for the small groups to compete with the big ones, whenever, before the horses it was kind of possible to compete even with current combat mechanics. In my opinion the horse mechanics is the current root of evil for the small groups against big factions while for the big factions the horses make the combat ez game , but the combat mechanics itself could be better too. I would link some cool combat videos before the horses, the fights actually lasted more than a few minutes and were enjoyable, but most of them are private and i would only let jorb see them if he's interested to see how the combat was working before the horse fest. The horses were meant for faster travel when they got introdouced, not for a tool for easier ganks right, or am I wrong?
There's loads of videos on youtube from old haven, from what to take inspiration - Comparing now how long the fights take place and how long the fights took place in old haven has a really big difference and these long fights made combat real fun for all sides - the longer the fight lasts, the more fun it is and the length just showed how balanced the combat was, it was really balanced. They could take up to hours instead of what it is now maximum 10 minutes in large scale fights. And it was more fun to put your character at risk for lenghty battles not for 3 minute battles which you could never enjoy and then grind a new character for weeks to get another 1-2 minute fight where you would die no matter how experienced and good at combat you would be if you are heavily outnumbered. I don't say that you need to bring back the old combat which you don't want to do obviously, but it needs to be changed. I don't want to die with 1 hit, because i forgot to spam defences for a second while i was trying to figure out how to get out of the gank. It was risky to chase people in old haven, whenever in the new haven it is easy to chase people with no risk aslong you spam your defences, you would sometimes see a single guy chasing a squad in old haven, because they would be scared of the unknown - what plays the guy might have in store, tricks... etc..
Not saying that having more people on your side in a fight shouldn't be a advantage, but it also should be possible to fight them if you are in less numbers and you should be able to survive, if you're good enough.
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