I've been thinking about this a little bit and i thought making traps for hunting and defense might be a cool idea.
It would be a new skill you would need to learn and it would allow you to make traps such as snares and bear/ leg traps. You could make snares for catching smaller animals like chickens and rabbits (maybe foxes to?). Maybe a dead fall traps (a big stone propped up with a stick and baited so an animal would go under the trap and get crushed by the rock). Some larger traps like a leg trap or bear traps, These would keep an animal held in place and maybe hurt them/ kill them if there smaller animals. Maybe even a pit fall that you would need to cover up and check to see if anything has fallen in.
Maybe some defensive traps traps could be made. Something like, again, a pit fall or spike fall. You could also have spring traps that would activate if someone stepped on a trigger point. These traps would be something like a tied back branch with wooden stakes on it that would spring forward and hurt someone.
A lot of the bigger game traps would be effective enough on a person. A persons ability to hide a trap would be based off there stealth and perception and the ability to see a trap would be based on the same if not than a perception and exploration? That's of course assuming you would be able to use them on people.
Not sure how well these could be implemented if people liked the idea but i thought it was worth putting out there. Let me know what people think of the idea
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Any thoughts on Traps/ trapping?
I see certain groups jumping through hoops to make sure the exits of all underdeveloped settlements within their reach keep stocked with invisible newbie impalers 24/7.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Raurie
- Posts: 12
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Re: Any thoughts on Traps/ trapping?
Well i was hesitant about the idea of using it on people. Maybe there not invisible and it's just un-observant people who would trip them. You make a good point though, i never thought about the greffing implementation something like that could haveGranger wrote:I see certain groups jumping through hoops to make sure the exits of all underdeveloped settlements within their reach keep stocked with invisible newbie impalers 24/7.
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xdragonlord18
- Posts: 623
- Joined: Sat Apr 16, 2016 3:25 am
Re: Any thoughts on Traps/ trapping?
you could just make traps that affect players disgustingly expensive to make so that they are used primarily in defenseGranger wrote:I see certain groups jumping through hoops to make sure the exits of all underdeveloped settlements within their reach keep stocked with invisible newbie impalers 24/7.
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.