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Oswald3
- Posts: 129
- Joined: Sat Mar 21, 2015 4:20 pm
- Location: Space, The Final Frontier
Idea: Will
So after you gain oral tradition or maybe hearth magic, I think that you should be able to write a will if you belong to a village. you would write a will saying stuff and then the persons hs. The person, or people, you list, would then receive your exp points/ lp. I don't really know how this would check out coding wise, but I think it would be a neat feature for the game.
"Men talk of killing time, while time quietly kills them."-Dion Boucicault
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Agness130
- Posts: 154
- Joined: Sun May 01, 2016 11:17 am
Re: Idea: Will
no bcoz onep would die and then other odditowners would give him free lp
granger lubi w dupe xD
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Radiant_Maelstrom
- Posts: 325
- Joined: Mon Jun 20, 2011 6:17 am
Re: Idea: Will
I am sorry but it will not work well in the competitive side of the game
. If someone in a faction dies, then the net loss of that faction will be zero unless some other factor comes in. How does it come into play along with steal or recovering skulls?
He who becomes the slave of habit,
who follows the same routes every day,
who never changes pace,
who does not risk and change the color of his clothes,
who does not speak and does not experience, dies slowly.
who follows the same routes every day,
who never changes pace,
who does not risk and change the color of his clothes,
who does not speak and does not experience, dies slowly.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Idea: Will
Way to many ways to exploit that, most popular one would be to use it as an infinite study inventory.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Idea: Will
Very similar to 100% lp regain on death with full tradition in the past. It just didn't pan out well. =(Radiant_Maelstrom wrote:I am sorry but it will not work well in the competitive side of the game :(. If someone in a faction dies, then the net loss of that faction will be zero unless some other factor comes in. How does it come into play along with steal or recovering skulls?