So I am trying to play haven and hearth on my AMD Phenom II N660 pc that has a ATI Radeon HD 4250. When I launch the game, this is the error I get. I do have the latest version of java.
java.lang.RuntimeException: haven.BGL$BGLException: haven.GLShader$ShaderException: Failed to compile shader
Log:
Fragment shader failed to compile with the following errors:
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:454)
at haven.HavenPanel$6.run(HavenPanel.java:489)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.BGL$BGLException: haven.GLShader$ShaderException: Failed to compile shader
Log:
Fragment shader failed to compile with the following errors:
at haven.BufferBGL.run(BufferBGL.java:46)
at haven.HavenPanel.redraw(HavenPanel.java:400)
at haven.HavenPanel$1.display(HavenPanel.java:103)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.GLShader$ShaderException: Failed to compile shader
Log:
Fragment shader failed to compile with the following errors:
at haven.GLShader$ShaderOb$1.run(GLShader.java:86)
at haven.BGL$3.run(BGL.java:103)
at haven.BufferBGL.run(BufferBGL.java:44)
... 22 more
Help? plz fix the uncompiled shaders!
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game crashes on start up
Please try to disable antialiasing in the options before logging in.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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apoc254
- Posts: 214
- Joined: Sat Oct 10, 2015 4:23 am
Re: Game crashes on start up
I cant even get that far. The login screen never loads.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game crashes on start up
No clue then, apart from your system being vintage.
Please wait for Loftar (dev) to see this, I'll point him to this thread.
Please wait for Loftar (dev) to see this, I'll point him to this thread.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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apoc254
- Posts: 214
- Joined: Sat Oct 10, 2015 4:23 am
Re: Game crashes on start up
I was able to get this working by re-installing a few windows 10 updates. Thanks for the hint with recommending the up to date drivers.(even if unintentional.
I run at a blazing 3 fps in town and 5fps out of town.
I run at a blazing 3 fps in town and 5fps out of town.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game crashes on start up
Your system is quite old, with one of the slowest GPU available at that time.
Try a custom client from The Wizards Tower that has simple crops and can hide fluff objects, also play with the options (disable shadows and the like). Jorb will cry, but you'll get some more FPS out of your museum piece.
Try a custom client from The Wizards Tower that has simple crops and can hide fluff objects, also play with the options (disable shadows and the like). Jorb will cry, but you'll get some more FPS out of your museum piece.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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jorb
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- Location: Here, there and everywhere.
Re: Game crashes on start up
Paged loftar, but it looks like your card might lack some shader support.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game crashes on start up
I looked up supported OpenGL instructions for the HD 4250 and found this: http://feedback.wildfiregames.com/repor ... 0HD%204250
And see that OpenGL 3.2 is supported: http://www.tomshardware.com/forum/33003 ... adeon-4200 (Link to amd site in that thread, but took me to the homepage, not to the specific GPU page).
Odds are there's a hardware failure or driver failure. If I recall right, the HD 2xxx and 3xxx series had several issues. I don't recall what the issues were with the 4xxx series.
And see that OpenGL 3.2 is supported: http://www.tomshardware.com/forum/33003 ... adeon-4200 (Link to amd site in that thread, but took me to the homepage, not to the specific GPU page).
Odds are there's a hardware failure or driver failure. If I recall right, the HD 2xxx and 3xxx series had several issues. I don't recall what the issues were with the 4xxx series.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.