YES. Things need to be able to swim. Also, they need armor piercing attacks, so that you cant just easily tank as soon as you have a bit of AC. Combined with a good AI, wolf packs could be some seriously scary stuff that would require a coordinated team effort to take down without losses.Granger wrote:As a start: Give them the herd behavior of legacy auerochs, a rage when damaged like bears, individual behaviors along how the ghosts in pacman work. Then enable them to swim through deep water.jorb wrote:Model already made. Awaiting AI.
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Itanu
- Posts: 182
- Joined: Sat Jun 08, 2013 10:17 pm
Re: Wolf Packs
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ZeraTustrA
- Posts: 37
- Joined: Thu Dec 11, 2014 2:41 pm
Re: Wolf Packs
Still waiting AI?
Aka Tzar
w7 Ebenople
w8 Ebenople
w9 New Ebenople>Amish Paradise
w10 Amish Paradise > Maid Cafe > ...?
#makeforagegreatagain
w7 Ebenople
w8 Ebenople
w9 New Ebenople>Amish Paradise
w10 Amish Paradise > Maid Cafe > ...?
#makeforagegreatagain
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Karede
- Posts: 773
- Joined: Mon Jun 03, 2013 6:10 am
Re: Wolf Packs
In case you haven't been keeping up with updates they're working on more important things. Fluff is probably not high on the priority list
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xdragonlord18
- Posts: 623
- Joined: Sat Apr 16, 2016 3:25 am
Re: Wolf Packs
woah there satan relaxGranger wrote:As a start: Give them the herd behavior of legacy auerochs, a rage when damaged like bears, individual behaviors along how the ghosts in pacman work. Then enable them to swim through deep water.jorb wrote:Model already made. Awaiting AI.
just say you added them to like 1 forest biome but dont actaully add them to the gamejorb wrote:Model already made. Awaiting AI.
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.
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ZeraTustrA
- Posts: 37
- Joined: Thu Dec 11, 2014 2:41 pm
Re: Wolf Packs
Like hedgehogs?Karede wrote:...more important things...
You make my night!xdragonlord18 wrote:just say you added them to like 1 forest biome but dont actaully add them to the game
Aka Tzar
w7 Ebenople
w8 Ebenople
w9 New Ebenople>Amish Paradise
w10 Amish Paradise > Maid Cafe > ...?
#makeforagegreatagain
w7 Ebenople
w8 Ebenople
w9 New Ebenople>Amish Paradise
w10 Amish Paradise > Maid Cafe > ...?
#makeforagegreatagain
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Karede
- Posts: 773
- Joined: Mon Jun 03, 2013 6:10 am
Re: Wolf Packs
You think sanic is less important than your wolf wankery?
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Thedrah
- Posts: 943
- Joined: Fri Apr 08, 2011 2:20 am
- Location: behind you
Re: Wolf Packs
have you guys seen wolves fight? when one gets hit or hurt it will back off and re-enter combat after some time and circling around. i say 3+ wolves that circle a player and attack together. the higher quality the wolves the more there are. instead of swimming, make them fear water
if players outnumber the wolves, they run away at 2.5 speed of a horse
if players outnumber the wolves, they run away at 2.5 speed of a horse
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xdragonlord18
- Posts: 623
- Joined: Sat Apr 16, 2016 3:25 am
Re: Wolf Packs
i know i complained about them being able to swim but making them unable to swim/range attack kinda defeats the purpose of making their ai difficultThedrah wrote:have you guys seen wolves fight? when one gets hit or hurt it will back off and re-enter combat after some time and circling around. i say 3+ wolves that circle a player and attack together. the higher quality the wolves the more there are. instead of swimming, make them fear water
if players outnumber the wolves, they run away at 2.5 speed of a horse
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Wolf Packs
They could simply run in case they see you on water or near the shore, so you wouldn't be able to farm them using the usual techniques...xdragonlord18 wrote:i know i complained about them being able to swim but making them unable to swim/range attack kinda defeats the purpose of making their ai difficultThedrah wrote:have you guys seen wolves fight? when one gets hit or hurt it will back off and re-enter combat after some time and circling around. i say 3+ wolves that circle a player and attack together. the higher quality the wolves the more there are. instead of swimming, make them fear water
if players outnumber the wolves, they run away at 2.5 speed of a horse
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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xdragonlord18
- Posts: 623
- Joined: Sat Apr 16, 2016 3:25 am
Re: Wolf Packs
it would pretty much have to be if you're in water because being near water would be infuriating depending on the terrain you find them also it would require very specific fleeing ai because as it is now animals wont flee if they cant path an escape route so it wouldnt be impossible to hunt them from a boat but it would make it pretty hardGranger wrote:They could simply run in case they see you on water or near the shore, so you wouldn't be able to farm them using the usual techniques...xdragonlord18 wrote:i know i complained about them being able to swim but making them unable to swim/range attack kinda defeats the purpose of making their ai difficultThedrah wrote:have you guys seen wolves fight? when one gets hit or hurt it will back off and re-enter combat after some time and circling around. i say 3+ wolves that circle a player and attack together. the higher quality the wolves the more there are. instead of swimming, make them fear water
if players outnumber the wolves, they run away at 2.5 speed of a horse
tldr
they would need to flee if they see you in water and they would have to be able to path through obstacles or not count breakable obstacles when calculating the path they take for fleeing
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.