Game Development: Sonic Youth

Announcements about major changes in Haven & Hearth.
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Sonic Youth

Post by jorb »

We're working on combat, but won't have anything finished tonight. Next patch delayed until hopefully next week.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
Ysh
Posts: 5953
Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Re: Game Development: Sonic Youth

Post by Ysh »

jorb wrote:We're working on combat, but won't have anything finished tonight. Next patch delayed until hopefully next week.
:cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
User avatar
Jacobian123
Posts: 1311
Joined: Sat May 08, 2010 4:41 am
Location: The Inn of Brodgar

Re: Game Development: Sonic Youth

Post by Jacobian123 »

jorb wrote:We're working on combat, but won't have anything finished tonight. Next patch delayed until hopefully next week.
rip combat update

put away your pitchforks and torches, everyone, the date's been moved.
W3-W8 - Hermit
W9 - (Ex)-Leader of Vidarrheim

Image Image Image
User avatar
DisKagel
Posts: 209
Joined: Thu Jun 26, 2014 2:37 pm

Re: Game Development: Sonic Youth

Post by DisKagel »

jorb wrote:We're working on combat, but won't have anything finished tonight. Next patch delayed until hopefully next week ¦] ¦] ¦] .
Nuuuuuuuuuu
don't hate me because u ain't me
User avatar
CSPAN
Posts: 885
Joined: Mon Apr 04, 2011 12:10 am

Re: Game Development: Sonic Youth

Post by CSPAN »

Just take a month to crank out that good shit homie.
LS of Twin Lakes BIG TRUCKS
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: Sonic Youth

Post by Granger »

Fuck combat, give us floating point coordinates (and with it the end of getting stuck at every odd pixel).
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Zeler
Posts: 1484
Joined: Thu Apr 14, 2011 2:09 pm

Re: Game Development: Sonic Youth

Post by Zeler »

Granger wrote:Fuck combat, give us floating point coordinates (and with it the end of getting stuck at every odd pixel).
Just beacuse you stick to farming carrots and are bad enough to stuck on everything, dosen't mean that combat, being the most obvious problem at the moment, shouldn't be worked on.
User avatar
dzielny_wojownik
Posts: 703
Joined: Thu Oct 02, 2014 10:38 am
Location: Trapped in the autism cage with William

Re: Game Development: Sonic Youth

Post by dzielny_wojownik »

NOOOOOOOOOOOOOO(((((((((((((((((((((((
There was a wise soviet conscript that was surrounded by the enemy on the battle of Stalingrad. A mortar shot teared his pants apart causing a big hole in his pants right on his right butt cheek. He felt a glorious cold ass breeze of wind on his butt cheek, like it would be sent by stalin himself, he said - hide your butts
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: Sonic Youth

Post by loftar »

Granger wrote:Fuck combat, give us floating point coordinates (and with it the end of getting stuck at every odd pixel).
For the record, I have a server and client running with floating-point coordinates now, but I'm still testing various mechanics and fixing up stuff here and there. (One of the things complicating the transition a bit is the fact that I'm also changing the unit of distance at the same time.)

Also, in case it wasn't already noted, floating-point coordinates is a prerequisite of push-out; they don't entail push-out in and of themselves.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
Kaios
Posts: 9268
Joined: Fri Jul 30, 2010 2:14 am

Re: Game Development: Sonic Youth

Post by Kaios »

Zeler wrote:Just beacuse you stick to farming carrots and are bad enough to stuck on everything, dosen't mean that combat, being the most obvious problem at the moment, shouldn't be worked on.
I'd like them to pick a thing and stick with that thing until it is relatively completed, we get gilding then hedgehogs then combat changes? Where is the logic.

Return to “Announcements”