Potential fix for the archery system

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Granger
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Re: Potential fix for the archery system

Post by Granger »

Ysh wrote:
Granger wrote:Guys, let's wait for what the combat change will bring?
DDDsDD999 wrote:
jorb wrote:We're working on combat, but won't have anything finished tonight. Next patch delayed until hopefully next week.
What if jorb delays patch because he is want to read what people can do posting in this thread to see if these ideas are better?
https://www.youtube.com/watch?v=Bd2Mogh-NY8
Btw, that's the way to link music if you have nothing to say...
Last edited by Granger on Tue May 24, 2016 10:04 pm, edited 1 time in total.
Reason: link fixed
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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DDDsDD999
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Re: Potential fix for the archery system

Post by DDDsDD999 »

Granger wrote:https://www.youtube.com/watch?v=Bd2Mogh-NY8

Btw, that's the way to link music...
Doesn't work.
Last edited by Granger on Tue May 24, 2016 10:04 pm, edited 1 time in total.
Reason: link in quote fixed
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Granger
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Re: Potential fix for the archery system

Post by Granger »

Link fixed, damn the mobile browsers.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Ysh
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Re: Potential fix for the archery system

Post by Ysh »

Granger wrote: ...the way to link music if you have nothing to say...
I guess this difference between me and you is that I will not make postings if I have nothing to say.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
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Hasta
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Re: Potential fix for the archery system

Post by Hasta »

Ysh posts on so many levels and then Granger goes and levels all his efforts. I just love to watch you guys.

But let's get back on track, since we have at least another week of hafen combat 1.0.

I've read the discussion and feel very warm and fuzzy about a special anti-ranged defence move, especially because it will diversify the usual 5-card decks everyone uses. Not sure about the big cooldown thing tho, because of what CommonCold said; but maybe (since Jorb mentioned that he loves how different moves have effects on hit etc), maybe we could make the cooldown reset if an arrow is successfully blocked (or the block itself is destroyed), and have it slow movement speed to crawl/walk while active?

Come to think of it, we just might have to add a new, 5th type of attak (ranged/piercing). Imagine the possibilities!

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