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DisKagel
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Pclaim proposal
So I'm not sure how complicated this will be for jorb/loftar to add, but it would be extremely convenient. It would be nice if you could actually build a pcliam totem on one's own claim, though the totem would not create another plot but instead share the plot with the original totem (and share claim sheild and whatnot). This feature would be useful when one needs to move their claim totem that is in the way of something without actually destroying the actual plot and waste lp covering the previously covered area (and it also adds using the plot totem as a nice decoration)
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Hasta
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DisKagel
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Re: Pclaim proposal
xD that is a possible outcome. Maybe extra totems could have much lower soak unless they are the only claim on the plot, or if extra totems were destroyed they would not leave a scent. Though the main reason for this request was for moving totems because one would have to destroy their entire plot and waste lp because they just need to move the totem to a different location on the plot, and the decoration would just be a bonusHasta wrote:if this is ever implemented I foresee walls of totems.
Last edited by DisKagel on Wed May 25, 2016 1:09 am, edited 1 time in total.
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xdragonlord18
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Re: Pclaim proposal
they would just have to make additional totems more expensive to construct than just building a palisade or brick wall this would also be a easy solution for redoing totems if you used materials you didnt like when making the original though it might cause some issue to implement since the claim is based on the totemHasta wrote:if this is ever implemented I foresee walls of totems.
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.
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Hasta
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Re: Pclaim proposal
The easiest way is to just implement a menu option under "Adventure - Haven&Hearth" called "Rebuild Personal Claim Totem", that would activate only when you interact with the corresponding structure and allow you to place a brand new totem inside of that structure's claim (general restrictions such as "no claiming localized resources" and "5-tile space between claims" apply), linked with the previous one, for full resource cost, that would render your previous totem inactive (as if you've just built it), and after the "settling in" time passes, the former totem is destroyed and all it's attributes are transferred to the new one.
Anything less than this and totem walls become a thing.
Anything less than this and totem walls become a thing.
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Granger
- Posts: 9255
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Re: Pclaim proposal
Would be enough if claim stakes don't have soak at all (= act like an unclaimed stick fence when it comes to adventure destroy) and claim shield value being tired down to zero in case there is more than one per claim.
Or let the owner lift them, with the limitation of being unable to transition into another area (doors, minehole, caves, ladders,... are disabled), unable to logoff and unable to leave the claim.
Or let the owner lift them, with the limitation of being unable to transition into another area (doors, minehole, caves, ladders,... are disabled), unable to logoff and unable to leave the claim.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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DisKagel
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Re: Pclaim proposal
Yes, there are many ways to implement this. It really boils down to what is the easiest way of implementing this for the developers
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Ysh
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Re: Pclaim proposal
If we are able to rebuild these personal claim, I will like for rebuilding village claim as well. See here for this reason why.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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DisKagel
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Re: Pclaim proposal
Yes that would be very nice too. I'm just hoping moving/rebuilding claims can be a thingYsh wrote:If we are able to rebuild these personal claim, I will like for rebuilding village claim as well. See here for this reason why.
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