Road eye indicator should indicate kin

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
DDDsDD999
Posts: 5766
Joined: Fri Jul 02, 2010 12:31 am

Road eye indicator should indicate kin

Post by DDDsDD999 »

When someone uses a road, the end point indicates someone is looking through it and it looks like this:
Image

This eye should change color if you have the person in your kin list

e.g. if they're green
Image
or red
Image

And maybe if they're kinned they could have an icon above the eye ball like
Image
Image
Image
Image
Image
Image
User avatar
Hasta
Posts: 2250
Joined: Sun Sep 14, 2014 3:27 pm

Re: Road eye indicator should indicate kin

Post by Hasta »

Or you could just go all the way and display a name over the "fishy eyeball", if the person peeking is in your kinlist (colors applied).
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Road eye indicator should indicate kin

Post by Granger »

While it could be helpful to some who live at a busy road, I doubt that the game will be dumbed down like this.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Agness130
Posts: 154
Joined: Sun May 01, 2016 11:17 am

Re: Road eye indicator should indicate kin

Post by Agness130 »

haha i bet hes afraid of being ganked xD
granger lubi w dupe xD
User avatar
dzielny_wojownik
Posts: 703
Joined: Thu Oct 02, 2014 10:38 am
Location: Trapped in the autism cage with William

Re: Road eye indicator should indicate kin

Post by dzielny_wojownik »

nah I like to prank brodgarians with this xD
There was a wise soviet conscript that was surrounded by the enemy on the battle of Stalingrad. A mortar shot teared his pants apart causing a big hole in his pants right on his right butt cheek. He felt a glorious cold ass breeze of wind on his butt cheek, like it would be sent by stalin himself, he said - hide your butts
User avatar
Pan_w_okularach
Posts: 790
Joined: Mon Aug 04, 2014 10:57 am

Re: Road eye indicator should indicate kin

Post by Pan_w_okularach »

Memories of pain
User avatar
Kaios
Posts: 9268
Joined: Fri Jul 30, 2010 2:14 am

Re: Road eye indicator should indicate kin

Post by Kaios »

bloodshot eye for players in the clouds
User avatar
shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Road eye indicator should indicate kin

Post by shubla »

Pan_w_okularach wrote:http://puu.sh/oZKLt/929e2c86e3.mp3
Dont use puush
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
Ysh
Posts: 5953
Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Re: Road eye indicator should indicate kin

Post by Ysh »

Granger wrote:While it could be helpful to some who live at a busy road, I doubt that the game will be dumbed down like this.
Is this really dumbing down?
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Road eye indicator should indicate kin

Post by jorb »

May consider.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose

Return to “Critique & Ideas”