nerf salt

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dzielny_wojownik
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Re: nerf salt

Post by dzielny_wojownik »

xdragonlord18 wrote:or make it easier to siege so people can contest the salt nodes make the salt spawn time known so people can fight for it problem solved
you dont even need to siege salt nodes since like 90% of them are not walled and loads are not even claimed
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DDDsDD999
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Re: nerf salt

Post by DDDsDD999 »

xdragonlord18 wrote:or make it easier to siege so people can contest the salt nodes make the salt spawn time known so people can fight for it problem solved
But who wants the big bad waiders getting valuable resources? Think of the noobs, please.
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Hasta
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Re: nerf salt

Post by Hasta »

dzielny_wojownik wrote:with the salt you can basically ignore the hunger bar and makes reaching cap stat very easy.
I basically feasted my character in few days up to cap stats, I ignored the satiations and hunger bar since I had unlimited access to salt and big farm production
Exactly why the salt consumption should be limited. An increasingly severe debuff won't let you do the things you described. What if salt were adding hunger, but cutting FEP bonus in half?
DOn't underestimate a punishing mechanic. Everything has to come with a price, and salt is very beneficial (one may argue, overpowered) all around, with no negative effects whatsoever.
MadNomad
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Re: nerf salt

Post by MadNomad »

Hasta wrote:
dzielny_wojownik wrote:with the salt you can basically ignore the hunger bar and makes reaching cap stat very easy.
I basically feasted my character in few days up to cap stats, I ignored the satiations and hunger bar since I had unlimited access to salt and big farm production
Exactly why the salt consumption should be limited. An increasingly severe debuff won't let you do the things you described. What if salt were adding hunger, but cutting FEP bonus in half?
DOn't underestimate a punishing mechanic. Everything has to come with a price, and salt is very beneficial (one may argue, overpowered) all around, with no negative effects whatsoever.
When u cut 300% in half u get 150% which is worse than 200%.
Making salt rarer and more valuable as dzielny wojownik said is better idea, i think. i easily reached stat cap on my own with my very small farm and a bit of salt.
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Hasta
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Re: nerf salt

Post by Hasta »

Making salt rarer (and, therefore, more valuable) just encourage factions wall, guard and camp salt nodes. It won't make it impossible to insta-cap a character, just a lil bit harder to gather resources. Maybe these two suggestions should be combined in some sensible way.

Side note: when I was talking about cutting bonus in half, I meant not the hunger modifier (300% for Ravenous etc), but the actual food event points given by food. So a piece of cheese that gives 50 str+1 would give only 25, for example. But that's just first thing that came to mind.

In conclusion: making an OP lvling resource scarse won't be enough by itself (although may bring positive changes to related mechanics such as trade etc); reducing it's OP-ness along with avaliability should also happen.
Last edited by Hasta on Tue May 31, 2016 8:39 pm, edited 1 time in total.
MadNomad
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Re: nerf salt

Post by MadNomad »

Making salt waste your feps is just worse, and if larger factions win it, they worked for it, so don't they deserve?
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Hasta
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Re: nerf salt

Post by Hasta »

MadNomad wrote:Making salt waste your feps is just worse
That, indeed, would not be logical. As I said, that was from the top of my head.
MadNomad wrote:if larger factions win it, they worked for it, so don't they deserve?
By all means, they do. But then, the changes you suggest will barely affect them, won't they? They will have roughly the same amounts of salt avaliable just by cutting losses from occasional theft and unguarded/unwalled resource nodes.
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jorb
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Re: nerf salt

Post by jorb »

Maybe we should nerf salt, but I'm not sure I really like it when all progression is just on a timer either.
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LadyGoo
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Re: nerf salt

Post by LadyGoo »

jorb wrote:Maybe we should nerf salt, but I'm not sure I really like it when all progression is just on a timer either.
As some other guy above has pointed out, nerfing salt will still make no difference in terms of social equality. Bigger factions will gain stats at the same pace in comparison to the rest of the world. As far as I know, smaller villages are not that deprived salt-wise. Otherwise they would buy salt or, at least, declare the intention to buy (that happens to the rock crystals).

Moreover, having no ancestral worship and prayer for strength + being unable to regain stats quickly will make players feel less likely to play. In my point of view, there is no point in making the end game stage of the game-play as tedious and labor-intensive as at the start of the world.
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Re: nerf salt

Post by Archiplex »

jorb wrote:Maybe we should nerf salt, but I'm not sure I really like it when all progression is just on a timer either.
Yet, curios are fine?
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